Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Axe Cuberunner
« previous
next »
Print
Pages:
1
...
11
12
[
13
]
14
15
Go Down
Author
Topic: Axe Cuberunner (Read 37352 times)
0 Members and 3 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Cuberunner
«
Reply #180 on:
October 14, 2010, 10:24:01 pm »
Cool, approved file
Just as suggestion for next version, you may want to add a key delay or use GetKey->VAR for the menu because choosing the grayscale options was a bit hard
«
Last Edit: October 14, 2010, 10:31:51 pm by DJ Omnimaga
»
Logged
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: Axe Cuberunner
«
Reply #181 on:
October 16, 2010, 11:19:39 am »
Does anyone have issues compiling the source and running it? Some people are telling me the text gets messed up.
Logged
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Axe Cuberunner
«
Reply #182 on:
October 16, 2010, 01:49:32 pm »
Hmmm i haven't had any problems, but there have been issues with text compiling on Axe for some reason. Was it lowercase text and/or on an emulator?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Cuberunner
«
Reply #183 on:
October 17, 2010, 02:01:51 am »
Strange, that happened with Ikkerens first version of his entry (not the one you tested) and guy602669. I haven't tried to compile the source, though. I wonder if it could be an OS specific issue with Axe?
Logged
squidgetx
Food.
CoT Emeritus
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +503/-17
rawr.
Re: Axe Cuberunner
«
Reply #184 on:
December 28, 2010, 04:40:00 pm »
W00T IMMA NECRO'ING MY OWN TOPIC
yeah. well, here is a small update (version 1.2) that was driven by the release of axe .4.7 and the icon command.
Basically, I optimized a bit and fixed a lot of bugs, namely the glitchy menu and pause command. Also, your settings are now saved between rounds and between running of the program because they are now stored in the highscore appvar. The game also runs a bit faster.
Logged
+3/-0 karm for this message
Read my webcomic!
|
My SoundCloud
Projects:
[url=http://www.omnimaga.org/index.php?topic=5988.msg117813#msg117813]Check out the demo now!
- Current progress: battle engine and stuff
Proud author of:
Cuberunner
|
SpaceDash
|
The Psyche
|
XXEdit
|
AxeSynth
|
StickNinja
|
Gravity Guy
|
Embers:Phoenix
|
Zombie Gun
Axe: Need help optimizing?
User of Axe | zStart | TokenIDE | CalcGS | MirageOS
Binder News
LV8
Addict (Next: 1000)
Posts: 785
Rating: +46/-3
Zombie of Tomorrow
Re: Axe Cuberunner
«
Reply #185 on:
December 28, 2010, 04:43:53 pm »
Thanks
Logged
Spoiler
For
userbars
:
Hacker-in-training! Z80 Assembly Programmer Axe Programmer
C++ H4X0R Java Coder I <3 Python!
Perdidisti ludum Cerebrum non habes
"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler
For
Test Results
:
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
Re: Axe Cuberunner
«
Reply #186 on:
December 28, 2010, 04:44:40 pm »
Very good squidgetx, glad me, JosJuice and Binder could report the bugs of your program in the IRC
Logged
c.sprinkle
LV5
Advanced (Next: 300)
Posts: 221
Rating: +23/-1
There ain't no rest for the wicked? True indeed.
Re: Axe Cuberunner
«
Reply #187 on:
December 28, 2010, 05:40:21 pm »
Where did you get 0.4.7?
Edit:
[somewhat offtopic]What's everyone's highscore on Space Dash. Mine's 24500.
[/somewhat offtopic]
«
Last Edit: December 28, 2010, 05:48:14 pm by c.sprinkle
»
Logged
TiCalc Profile
Mighty Moose
LV4
Regular (Next: 200)
Posts: 141
Rating: +4/-0
Re: Axe Cuberunner
«
Reply #188 on:
December 28, 2010, 05:47:03 pm »
It's in the download section of the axe parser forum (Latest updates)
Good bugfixes, squidgetx
«
Last Edit: December 28, 2010, 05:47:33 pm by Mighty Moose
»
Logged
Cheers!
I beta test, so...yeah. PM me if you want me to test anything
.
Almost only counts in horseshoes and handgrenades.
Cogito ergo sum.
Calcs:
TI-84+, OS 2.43, Boot Code 1.02, 128k RAM
TI-84+SE VSC, OS 2.43, Boot Code 1.00, 128k RAM (I'm spoiled
)
TI-81, OS 1.6K
(only borrowed)
Casio fx-CG10 (Prizm), OS 01.04.0200
TI-Nspire Clickpad, OS 1.4
TI-Nspire Clickpad, OS 3.1.0.392
TI-Nspire CAS Clickpad,
OS 1.6.10110 (
!?
)
now OS 3.1.0.392
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: Axe Cuberunner
«
Reply #189 on:
December 28, 2010, 11:26:39 pm »
c.sprinkle, updates are always in
this thread
.
Great updates! Can't seem to find any more bugs...
Update it on ticalc?
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Cuberunner
«
Reply #190 on:
December 29, 2010, 02:38:44 pm »
Awesome! Thanks squidgetx.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Cuberunner
«
Reply #191 on:
December 30, 2010, 04:08:51 am »
Nice update Squidgetx! I'll try it later.
Are you gonna upload it in the staff section (update old file)? Actually I think it's in the users section too, though.
COuld someone remind me of what was the menu glitch, though? I didn't see any when I played...
Logged
Binder News
LV8
Addict (Next: 1000)
Posts: 785
Rating: +46/-3
Zombie of Tomorrow
Re: Axe Cuberunner
«
Reply #192 on:
December 30, 2010, 05:27:35 am »
If you played on hard, when it went back to the menu, it would look like it was on easy, but still be on hard. Also, it reset to grayscale instead of letting you stay with mono
Logged
Spoiler
For
userbars
:
Hacker-in-training! Z80 Assembly Programmer Axe Programmer
C++ H4X0R Java Coder I <3 Python!
Perdidisti ludum Cerebrum non habes
"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler
For
Test Results
:
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Cuberunner
«
Reply #193 on:
December 30, 2010, 11:13:11 pm »
Ah I see, thanks for the info
Logged
Binder News
LV8
Addict (Next: 1000)
Posts: 785
Rating: +46/-3
Zombie of Tomorrow
Re: Axe Cuberunner
«
Reply #194 on:
December 30, 2010, 11:57:22 pm »
Welcome.
Logged
Spoiler
For
userbars
:
Hacker-in-training! Z80 Assembly Programmer Axe Programmer
C++ H4X0R Java Coder I <3 Python!
Perdidisti ludum Cerebrum non habes
"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler
For
Test Results
:
Print
Pages:
1
...
11
12
[
13
]
14
15
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Axe Cuberunner