Author Topic: Axe Cuberunner  (Read 37570 times)

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Offline squidgetx

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Re: Axe Cuberunner
« Reply #120 on: October 06, 2010, 06:36:40 pm »
That's ok...I like to think of it as a fun little 'thing' since it doesn't affect gameplay at all
« Last Edit: October 06, 2010, 06:38:03 pm by squidgetx »

Offline DJ Omnimaga

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Re: Axe Cuberunner
« Reply #121 on: October 06, 2010, 11:48:31 pm »
Nice to see the new version out! One problem, though: It seems the squares starts turning right when you start turning around or they seem to turn a bit too early now ???

Are you planning to upload Space Dash and Cuberunner in Omni archives btw?
« Last Edit: October 06, 2010, 11:51:40 pm by DJ Omnimaga »

Offline squidgetx

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Re: Axe Cuberunner
« Reply #122 on: October 07, 2010, 07:11:49 am »
They seem to be turning too early...?

It looked fine to me, but I can add a 1 frame lag there to see how it looks....

And yeah, I was going to do that once I was finished completely with cuberunner

Offline DJ Omnimaga

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Re: Axe Cuberunner
« Reply #123 on: October 07, 2010, 09:41:07 am »
Yeah I mean as soon as you press left or right, the squares starts showing up rotated, even when then line is at like approximately 4-5° angle. At that point, it seems like the squares are way more rotated than the horizon. In the previous versions they rotated a bit too late, but now they rotate a bit too early, so I guess maybe make them rotate halfway lol :P

Offline squidgetx

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Re: Axe Cuberunner
« Reply #124 on: October 07, 2010, 04:26:29 pm »
that issue fixed, added to archives and ticalc. here is the zip if you must have it now  ;)

« Last Edit: October 07, 2010, 08:34:54 pm by squidgetx »

Offline DJ Omnimaga

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Re: Axe Cuberunner
« Reply #125 on: October 07, 2010, 04:48:31 pm »
Yay! I'M gonna play it now. See you in 8 months after I am no longer addicted ;D (jk)

EDIT: Btw the square rotation is perfect now :)
« Last Edit: October 07, 2010, 04:54:43 pm by DJ Omnimaga »

Offline squidgetx

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Re: Axe Cuberunner
« Reply #126 on: October 07, 2010, 08:35:15 pm »
if anyone tried to compile the newest version and it didn't work, it's fixed now

Offline DJ Omnimaga

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Re: Axe Cuberunner
« Reply #127 on: October 07, 2010, 09:44:38 pm »
Yeah I noticed it gave a BAD program error but I guessed you just forgot to change the program data name and I just changed it myself.

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Re: Axe Cuberunner
« Reply #128 on: October 08, 2010, 04:03:22 pm »
I think this is gonna be featured ;D

It has green icon. No news article yet, though.

Offline yunhua98

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Re: Axe Cuberunner
« Reply #129 on: October 08, 2010, 04:05:36 pm »
I think this is gonna be featured ;D
^^Seconded

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Offline Eeems

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Re: Axe Cuberunner
« Reply #130 on: October 08, 2010, 04:06:28 pm »
/e

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Re: Axe Cuberunner
« Reply #131 on: October 08, 2010, 04:19:31 pm »
thanks for the support ;)

Offline Darl181

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Re: Axe Cuberunner
« Reply #132 on: October 08, 2010, 04:20:02 pm »
Vy'o'us pleorsdti thl'e gjaemue

Offline DJ Omnimaga

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Re: Axe Cuberunner
« Reply #133 on: October 08, 2010, 06:08:38 pm »
Ok the reason why there are no news on ticalc.org is because an error occured on their server causing pages to not be updated anymore. The news was posted but it won't show up. Same goes for comments and new files.

Offline yunhua98

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Re: Axe Cuberunner
« Reply #134 on: October 08, 2010, 06:09:22 pm »
that sucks... any idea when it'll be fixed?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
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Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
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