Author Topic: Axe Emulator  (Read 19717 times)

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Offline jacobly

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Axe Emulator
« on: April 19, 2012, 01:25:17 am »
I have been working on a program that interprets Axe source code.  Currently, I am able to compile it to computer assembly code, which I can link with a program that emulates a calculator screen.  At some point, it should be able to run Axe programs directly (using JIT compilation).

So far, I have implemented enough of the commands to be able to compile most of the example programs that come with Axe.  The compiler itself is not ready yet, but I do have some examples of the executables produced.

Offline Jonius7

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Re: Axe Emulator
« Reply #1 on: April 19, 2012, 01:31:45 am »
This is a very nice set of examples that you have managed to make work for the Axe Emulator. It definitely simplifies things by putting the calc screen into a single window (and nice Axe logo too). Did you also manually keymap the keys too? If so then well done! Hope to see more progress on this.
« Last Edit: April 19, 2012, 05:28:27 am by Jonius7 »
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Offline aeTIos

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Re: Axe Emulator
« Reply #2 on: April 19, 2012, 03:23:01 am »
um could you explain it a bit and/or post screenies, I can't download it and I dont really get it.
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Offline Jim Bauwens

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Re: Axe Emulator
« Reply #3 on: April 19, 2012, 03:52:53 am »
It's compiles/interprets AXE programs to work on a PC.
Pretty nice :)

Here is a screenshot:


Offline aeTIos

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Re: Axe Emulator
« Reply #4 on: April 19, 2012, 03:54:52 am »
OMG nice :D :D :D
Also
niceframerate XD

edit:
is color also planned to be implemented?
« Last Edit: April 19, 2012, 03:55:32 am by aeTIos »
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Offline Quigibo

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Re: Axe Emulator
« Reply #5 on: April 19, 2012, 04:01:11 am »
Wow!  This is quite an impressive accomplishment!  O.O

Are you planning on extending the functionality given that you have the resources of a computer or are you planning to continue improving emulation to make it more similar to the calculator language?
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Offline Builderboy

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Re: Axe Emulator
« Reply #6 on: April 19, 2012, 04:02:09 am »
OMG nice :D :D :D
Also
niceframerate XD

edit:
is color also planned to be implemented?

How could color be implemented if it interprets axe? o.O

Offline aeTIos

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Re: Axe Emulator
« Reply #7 on: April 19, 2012, 04:03:28 am »
erm, extra commands I guess.
Maybe also bigger screen/smaller pxls :D would allow for the TI community to boooooost computron development :D
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Offline Jonius7

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Re: Axe Emulator
« Reply #8 on: April 19, 2012, 05:29:34 am »
An Axe Parser Extended environment I would see. Kinda like how there's Lua (PC programming language version), and TI modified it for the TI-nspire, removing and adding and modifying commands/functions.

So like jimbauwens' PCspire too!
« Last Edit: April 19, 2012, 05:31:10 am by Jonius7 »
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Offline aeTIos

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Re: Axe Emulator
« Reply #9 on: April 19, 2012, 05:30:56 am »
^that :D I would really be creating tonsa games for pc when that happens :D

edit also O.O we would be able to write our pc proggies oncalc lol
« Last Edit: April 19, 2012, 05:31:21 am by aeTIos »
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Offline shmibs

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Re: Axe Emulator
« Reply #10 on: April 19, 2012, 05:46:38 am »
i just tried it out, and it looks wonderful =D. i like how it uses steady 3/4 colour grey rather than emulating the gross 83/4 screens, too.

additional functionality would be pretty fantastic.
* shmibs imagines a nice alternative for writing quick games.
it probably wouldn't be very popular outside of the community, though, what with the contrast between axe and most popular languages.

Offline Xeda112358

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Re: Axe Emulator
« Reply #11 on: April 19, 2012, 06:38:24 am »
Wow, if you add PC-specific functions, that will be freaking awesome o.o I will forever be in love with Axe.  I've  never gotten to use this emoticon, but  :-*  :w00t: Jacobly, you are awesome, I am glad you took the time to make this o.o Now that Axe is on a computer, I see it as being a really major hit and might evolve to be one of the top programming languages. Quigibo, Jacobly, amazing o.o


EDIT: Also, how much do you have to slow the code down? If you have to slow it down quite a bit, then I would love it. That would mean I could run algorithms coded in a language I understand, very quickly.

Offline hellninjas

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Re: Axe Emulator
« Reply #12 on: April 19, 2012, 11:16:18 am »
+1'nd!
This is awesome! I can't wait to see more of it! ^^

Offline jacobly

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Re: Axe Emulator
« Reply #13 on: April 19, 2012, 11:25:51 am »
@Quigibo: I would like to be able to have options (such as clipped/unclipped lines, accurate/approximate sin/cos, optional extra routines) so that I can improve some things while still being able to be as compatible with Axe as possible.

@Xeda: Even giving every DispGraph a 10ms delay, many games run way too fast to be playable (And this is with very unoptimized drawing code, etc. (Although the generated code is already being optimized quite a lot)).

On a side note, I do have linux executables, but the file was too big to upload.
« Last Edit: April 19, 2012, 11:26:08 am by jacobly »

Offline Sorunome

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Re: Axe Emulator
« Reply #14 on: April 19, 2012, 11:26:44 am »
I like this one really....
I'm glad I'm one of those who tested it before it was released here! :D
EDIT: for anyone who wants to test TheQuest - in the white screen you have to hit 1.
Yes, that IS my program, the quest :P And I seriously don't know how that menu bug came there (it's also in the calc version)....
EDIT 2: This is just awesome, awesome and again awesome
EDIT 3: Add special PC-comments! :D
« Last Edit: April 19, 2012, 11:31:55 am by Sorunome »

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