Author Topic: Axe game : Living Balls  (Read 7407 times)

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Offline Fast Crash

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Axe game : Living Balls
« on: April 23, 2011, 07:43:09 am »
After I read builderboy's physics lessons, I wanted to code something :D
I remembered that Scout tried to make a port of a game called Living Balls, and that he gave up.

So I decided to make it, and that's done :)

If you have any suggestion, please tell me  ;)

Offline Munchor

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Re: Axe game : Living Balls
« Reply #1 on: April 23, 2011, 09:14:00 am »
The game was not called Living Balls... I had the idea of the name :P The original name was (I'll have to check on that).

Eitherway, it's looking pretty great! Nice to see the fixes since the beta and the physics are :crazy:

The menu is also awesome!

Offline ingalls

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Re: Axe game : Living Balls
« Reply #2 on: April 23, 2011, 09:19:58 am »
Wow that got the heart going! Really nice!

Offline aeTIos

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Re: Axe game : Living Balls
« Reply #3 on: April 23, 2011, 09:49:27 am »
Awesome. Great job, Fast Crash!
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Re: Axe game : Living Balls
« Reply #4 on: April 23, 2011, 09:51:55 am »
This looks great :) nice job with the seamless ball physics!  Up to how many balls does it support?

Offline aeTIos

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Re: Axe game : Living Balls
« Reply #5 on: April 23, 2011, 09:52:54 am »
I might be wrong, but I think unlimited (but that gets too slow and too hard xD)
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Offline Fast Crash

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Re: Axe game : Living Balls
« Reply #6 on: April 23, 2011, 09:54:21 am »
It is 35 ( It cans go to 36, i'm using L1 for the storage ). Would a "resume" option would be good ? ( If you leave during the game )
« Last Edit: April 23, 2011, 09:54:57 am by Fast Crash »

Offline Stefan Bauwens

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Re: Axe game : Living Balls
« Reply #7 on: April 23, 2011, 10:41:30 am »
Looks nice :)


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Offline shmibs

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Re: Axe game : Living Balls
« Reply #8 on: April 23, 2011, 11:23:18 am »
"resume" options on an arcade game like this don't tend to be used often since the game is reflex based and pausing midway in would make resuming very difficult. if you feel like making it, though, then why not :P

Offline Michael_Lee

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Re: Axe game : Living Balls
« Reply #9 on: April 23, 2011, 11:27:18 am »
Well, it might still be useful to have a 'pause' button.

Maybe when you resume, you should have a sort of countdown timer before the game starts so you can get your fingers all ready in the right positions?
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Offline Fast Crash

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Re: Axe game : Living Balls
« Reply #10 on: April 23, 2011, 11:31:59 am »
Nice idea, i'll implement this. If i put a "resume" option i'll use an appvar for the storage.

Offline shmibs

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Re: Axe game : Living Balls
« Reply #11 on: April 23, 2011, 11:56:12 am »
wait, resume as in "quit the game, leave for a few hours, and come back to start it again"? that's a bit ridiculous for a small arcade game XD
i like michael's suggestion of a pause button with a countdown. that could work well. just make sure that the positions of the balls are shown during the countdown so the player can spend that time re-familiarising himself with all their positions.
nice job on the game so far, by the way. i like the added difficulty from variable horizontal ball speeds.

Offline jnesselr

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Re: Axe game : Living Balls
« Reply #12 on: April 23, 2011, 12:16:21 pm »
That looks rather awesome!  Maybe also have them disintegrate over time, and then right after they get to 1 pixel, the next bounce has them explode!

Offline Spyro543

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Re: Axe game : Living Balls
« Reply #13 on: April 23, 2011, 12:27:01 pm »
This games is awesome. It has very much potential.

Offline yrinfish

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Re: Axe game : Living Balls
« Reply #14 on: April 23, 2011, 12:40:07 pm »
Awesome!!

The unicorns like it!

There is a game online that works almost the same, but the player can shoot an arrow to destroy them, that would be fun!
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:
:.BEGIN strt

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[08:00:36] <+OmnomIRC> (O)<yrinfish> or, more specific: the fact that sometimes, happy outputs: pushes != pops
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[08:04:14] <+Frey> OMG She was the scariest person I had ever met
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[08:05:37] <+OmnomIRC> (O)<yrinfish> lool
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lol:

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<OmnomIRC> (O)* Qwerty.55  runs with him
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<OmnomIRC> (O)* Keoni29  yay
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<OmnomIRC> (O)<yrinfish> loool
<yrinfish> that came too late ;)
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<yrinfish> tell me
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<yrinfish> that was to keoni
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