Author Topic: Axe GUI Library  (Read 21551 times)

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Re: Axe GUI Library
« Reply #30 on: April 22, 2011, 10:45:01 pm »
Nice, that might be useful to some people to quickly generate menus.

Personally I would probably use DCS guis, but your version has the ability to run without dependencies.

Is it normal that the generator program takes about 20 seconds to startup, though? ???
« Last Edit: April 22, 2011, 10:45:38 pm by DJ_O »

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Re: Axe GUI Library
« Reply #31 on: April 23, 2011, 09:24:33 am »
Nice, that might be useful to some people to quickly generate menus.

Personally I would probably use DCS guis, but your version has the ability to run without dependencies.

Is it normal that the generator program takes about 20 seconds to startup, though? ???

O.O 20 seconds?

It takes about 10 seconds to me. It's quite weird taking so long though.

Quote
Personally I would probably use DCS guis, but your version has the ability to run without dependencies.

Albert, Ashbad and I are working on those (at an unfortunately low rithm though).

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Re: Axe GUI Library
« Reply #32 on: April 23, 2011, 12:08:37 pm »
True, it is kinda sad that you have to have a 3 or so page app to run a GUI in basic, if you or your end-user doesn't use all of DCS.

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Re: Axe GUI Library
« Reply #33 on: April 23, 2011, 12:47:47 pm »
Personally I would probably use DCS guis, but your version has the ability to run without dependencies.
DCS is nice, but a lot of times classmates either don't have DCS, can't install DCS (not enough space or not compatible), or don't want it. Typically, MirageOS is what I see a lot, and consequently my compiles will be for MirageOS and nostub.

One of the other pluses about having a Axe native GUI is that all of the GUI stuff gets compiled in as well, reducing the need for any dependencies, and making it standalone. The DCS wrapper, however, requires DoorCS7 (obviously) and has to be compiled for DoorsCS, since functionality is not exposed with other program types, *even* if you are using DoorsCS7 to launch the non-DCS program.

That said, I'm still going to work to bring both native and DCS wrappered GUI so that a choice can be offered to both developers and users alike. :)

O.O 20 seconds?

It takes about 10 seconds to me. It's quite weird taking so long though.
.NET does take a while to load, especially on slower computers. After it loads though, any other .NET application (or the same one) will load almost instantaneously, max 5 seconds.

Albert, Ashbad and I are working on those (at an unfortunately low rithm though).
Oh, before I forget, could you add and commit the Axe native GUI program in so I can convert? :)

True, it is kinda sad that you have to have a 3 or so page app to run a GUI in basic, if you or your end-user doesn't use all of DCS.
...and include the fact that you need it to run ASM programs that use DCS libraries.
Interestingly enough, there are very few DCS compiled programs out there, most of them dedicated for DCS itself.
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Re: Axe GUI Library
« Reply #34 on: April 24, 2011, 08:17:15 am »
Albert, Ashbad and I are working on those (at an unfortunately low rithm though).
Oh, before I forget, could you add and commit the Axe native GUI program in so I can convert? :)

What do you mean? It's already there AXEGUI.8XP, Ashbad didn't make any updates.

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Re: Axe GUI Library
« Reply #35 on: May 21, 2011, 03:34:55 am »

O.O 20 seconds?

It takes about 10 seconds to me. It's quite weird taking so long though.
.NET does take a while to load, especially on slower computers. After it loads though, any other .NET application (or the same one) will load almost instantaneously, max 5 seconds.

THe thing is that I got a i7 quad core computer though O.O

And personally I don't mind installing DCS for one game if the game is awesome, although I prefer for larger games. Now it's not an issue anymore though, since I always use my TI-84+ or TI-Nspire, which got a lot of memory to fit massive games in.

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Re: Axe GUI Library
« Reply #36 on: May 21, 2011, 09:25:23 am »
I have to say that I will not be working on this again due to DWARF. DWARF is really good and I do not think we need more than 1 library.

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Re: Axe GUI Library
« Reply #37 on: May 21, 2011, 10:06:09 am »
What is dwarf?

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Re: Axe GUI Library
« Reply #38 on: May 21, 2011, 10:21:43 am »
This thing is pretty awesome O.O I think it'll really help some people make utils in Axe.




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Re: Axe GUI Library
« Reply #39 on: May 21, 2011, 10:54:02 am »
This thing is pretty awesome O.O I think it'll really help some people make utils in Axe.

Thanks, but it is finished. Neither Ashbad nor me nor albert are working on this anymore.

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Re: Axe GUI Library
« Reply #40 on: May 21, 2011, 10:55:50 am »
I think we should continue to work on this. DrawfWM is a shell, not a GUI library, although like DCS, it will expose the GUI library as well. This project's goal is to make an independent GUI library, in which I think we could do nicely. :) At the same time, either we or SirCmpwn can make Axe wrappers for it.

However, my main focus at the moment is wxWabbitemu, since there's quite a demand for such an app, and my C++ skills are growing as well, enabling me to contribute more.
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Re: Axe GUI Library
« Reply #41 on: May 21, 2011, 12:43:00 pm »
I think we should continue to work on this. DrawfWM is a shell, not a GUI library, although like DCS, it will expose the GUI library as well. This project's goal is to make an independent GUI library, in which I think we could do nicely. :) At the same time, either we or SirCmpwn can make Axe wrappers for it.

However, my main focus at the moment is wxWabbitemu, since there's quite a demand for such an app, and my C++ skills are growing as well, enabling me to contribute more.

Yeah I'm also focused on that and today I have fixed some bugs and worked on a few things, I'm on a rampage.

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Re: Axe GUI Library
« Reply #42 on: May 21, 2011, 02:02:18 pm »
I don't think this should die because of DwarfWM.  This offers something different - the ability for Axe programs to have a GUI and still be no-stub.  Axe programs for DwarfWM won't run without DwarfWM, whereas they can still be no-stub with this.  Also, my 'rents finally confiscated my calculator, so I can't work on DwarfWM, Motherload, or Time Shift until I get it back.

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Re: Axe GUI Library
« Reply #43 on: May 21, 2011, 02:12:35 pm »
I think this should continue, for the reasons said above.

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Re: Axe GUI Library
« Reply #44 on: May 21, 2011, 06:47:38 pm »
This thing is pretty awesome O.O I think it'll really help some people make utils in Axe.

Thanks, but it is finished. Neither Ashbad nor me nor albert are working on this anymore.

Aww what? This is something useful! D:

Methinks you should keep working on it :)
« Last Edit: May 21, 2011, 06:47:59 pm by Deep Thought »