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Although this is guitar hero, I wonder if you could incorporate some more popular video game songs instead of just the mainstream rock stuff?
Quote from: DJ Omnimaga on December 21, 2010, 09:30:55 pmAlthough this is guitar hero, I wonder if you could incorporate some more popular video game songs instead of just the mainstream rock stuff?And that one song...
EDIT: Might i suggest another method of storage?Byte 1-2: Note value (either 1 byte or 2 bytes to get full note range)Byte 3: 0-1:key 2-3:difficulty 4-7:lengthdifficulty specifies the difficulty at which the note starts appearing. If the number is 00, it is found in easy through expert. If it is 01, it would appear in medium, hard, and expert. If it is 10, hard and expert. And if 11, only expert. As for length, i shortened it to 16 max spaces to save space, but if you want to have it longer you could add it in and chose to decrease the note bit length as compensation.
Ah you would have to work with 2 one bits unfortunately. And how many Key's are there going to be? With that setup it would be 3 per difficulty since you only have 4 states: 00 01 10 11, and i assume one of them has to say when the note has no corresponding key?
Byte 1-2: Note value (either 1 byte or 2 bytes to get full note range)
music storage in no way is complicated.The complicated part is making it compressed to a usable amount.* happybobjr intends no rudeness as he can see that it might seem so.
Quote from: happybobjr on December 22, 2010, 06:07:08 pmmusic storage in no way is complicated.The complicated part is making it compressed to a usable amount.* happybobjr intends no rudeness as he can see that it might seem so.Oh no, I understand. I meant complicated for a calc. I know you could allocate 1024 bytes for each note, and have sound quality better than your speakers can handle. But that would be pointless. ;-)
Quote from: graphmastur on December 22, 2010, 06:08:08 pmQuote from: happybobjr on December 22, 2010, 06:07:08 pmmusic storage in no way is complicated.The complicated part is making it compressed to a usable amount.* happybobjr intends no rudeness as he can see that it might seem so.Oh no, I understand. I meant complicated for a calc. I know you could allocate 1024 bytes for each note, and have sound quality better than your speakers can handle. But that would be pointless. ;-)1024bytes?wow, that would be large, but useless. I recommend having >1 appvar, but small
It is extremely possible for 4 bytes. but we are just so close to 3...
so much easier.It only takes two bytes right now.I have been wondering about more than one sound at once. ie. alternating the note after the precision.