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Because I don't want people to play with broken exes, here are working ones!I made a few minor tweaks. Double-clicking the exe now starts the interpreter, you can drag and drop a text file over the exe to try and run it, and the program will drop into the interpreter mode after a text file finishes running (so that you can do a postmortem, dissect variables, etc.)For some inexplicable reason, you need to add a 'import pygame._views' while using pyinstaller in windows but exclude it for linux.Download Windows version: http://dl.dropbox.com/u/10645749/axe-interpreter-windows.zipDownload Linux version: http://dl.dropbox.com/u/10645749/axe-interpreter-linux.zip
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Does anybody know how you can use a bytearray or a list (in python) to manipulate or create a pygame Surface?
Maybe one of the included keymap config files could be just like Wabbit's default. It's alright, but could be better IMHO.
Quote from: C0deH4cker on December 23, 2011, 01:45:54 pmMaybe one of the included keymap config files could be just like Wabbit's default. It's alright, but could be better IMHO.Do you know where I can find an official copy of what Wabbitemu uses for key mappings? This should be pretty trivial to change.
So what does this actually do? is this meant to test axe programs on pc without a lot emulator hassles?