Author Topic: Axe Minesweeper  (Read 47942 times)

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Offline ztrumpet

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Re: Axe Minesweeper
« Reply #210 on: September 19, 2010, 02:15:45 pm »
That looks nice!  I'll hopefully be able to try it later today. :)

Offline whitevalkery

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Re: Axe Minesweeper
« Reply #211 on: September 19, 2010, 02:28:45 pm »
sweet... downloading now :)

thanks for the update



Used to be Schoolhacker...

Offline program4

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Re: Axe Minesweeper
« Reply #212 on: September 19, 2010, 02:36:13 pm »
This looks awesome! I'm going to try it out right now.

Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #213 on: September 24, 2010, 06:56:51 pm »
Another minor update: doubled the potential minefield size and altered the appvar to accommodate future high score stuff.

...

I just spent several days debugging the doubling minefield stuff, only to find out that Axe 0.4.5 supports working directly with nibbles...

Oh well - at least I learned something new.


Also: Important - if you've played a previous version, you have to delete the appvar it created (which is MINES4DE) before playing this new one.
Well, you don't have to, but you'll have some oddities if you tried.
My website: Currently boring.

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Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
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   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #214 on: September 24, 2010, 06:59:39 pm »
Nice to see updates! And yeah Axe is gonna add that soon, but I guess it's better to not wait because releases are very sparse now that he's at University.

Offline Hot_Dog

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Re: Axe Minesweeper
« Reply #215 on: September 24, 2010, 07:05:18 pm »
Great work, Michael_Lee!

Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #216 on: September 24, 2010, 07:09:29 pm »
...You can just call me Michael, you know.  Isn't it kind of awkward having to press that underscore?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

SirCmpwn

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Re: Axe Minesweeper
« Reply #217 on: September 24, 2010, 07:11:11 pm »
Not_really,_I_guess_.__It's_right_next_to_backspace,_which_gets_pressed_often_enough.

Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #218 on: September 24, 2010, 07:23:50 pm »
One key away from the backspace, plus the shift button.

Well, it's awkward for me, at least (which makes logging in a minor hassle)
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #219 on: September 24, 2010, 07:26:03 pm »
...You can just call me Michael, you know.  Isn't it kind of awkward having to press that underscore?
Please don't be so picky. Some people are just used to calling forum users by their exact nicknames. I personally often omit the underscore, though. It might be because on IRC I was used to auto-completing nicknames with TAB, though.

SirCmpwn

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Re: Axe Minesweeper
« Reply #220 on: September 24, 2010, 07:26:46 pm »
Yeah, I use tab complete when available, but I try to write entire usernames by hand if need be.

Offline Hot_Dog

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Re: Axe Minesweeper
« Reply #221 on: September 24, 2010, 07:32:45 pm »
Besides, I can type around 70-80 words per minute :)

Offline Deep Toaster

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Re: Axe Minesweeper
« Reply #222 on: September 24, 2010, 07:42:21 pm »
Besides, I can type around 70-80 words per minute :)

And many of us can do that on the calc too ;)




Offline meishe91

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Re: Axe Minesweeper
« Reply #223 on: September 24, 2010, 07:49:30 pm »
Great to see some progress :) Hope things continue to go well.
Spoiler For Spoiler:



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Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #224 on: September 24, 2010, 07:52:54 pm »
...You can just call me Michael, you know.  Isn't it kind of awkward having to press that underscore?

DJ just sent me a PM, so...

I apologize if that comment appeared rude - that really wasn't my intention.
I just felt because I have difficulty typing the underscore, other people might too, and I wanted to free them from the obligation of having to type in every last character.
It wasn't my intention to be picky - really, I don't personally care what I'm called, so long as it's vaguely recognizable, but I've always felt kind of bad about making people type more then they should.
Once again, my sincere apologies.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.