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After learning lots about Axe and programming in general, I glanced over the source code for Minesweeper, and I was appalled by how inefficient and unnecessarily complicated it was in many places. As a result, I've decided to attempt completely rewriting the program, and while I can't promise that I'll have time to finish this, I've decided to start. So far, I've rewritten my menu system (although most of the graphics should be the same), finally created an algorithm that implements wrap-around (after promising this feature for practically forever ), created a much more optimized stack-based algorithm for the expanding bubble thing, and shifted code around in general.
For your giant maps, I suggest creating an appvar buffer only if the map won't fit in L1. You can check for this at runtime. Store your map offset to a var and use that var everywhere you would normally use L1. That's what I did for cUbEs.