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The filling routine is essentially the same, I might have tweaked a few numbers here and there, but the bulk of it is the same. Pruning down the amount of DispGraphs made a HUGE difference.About the undo button: I've decided that if it's used, you can't record your time for that particular minefield. So there's a penalty for using the Undo button - you can't really 'win' the game if you use it.I just added it for those users who are less concerned about earning a high score more concerned about being able to actually finish the game.(If I ever distribute this to my classmates, there's a high that they don't know how to play minesweeper. This might soften the learning curve for them. Maybe.)Maybe I should add an option to disable showing the location of all the mines when you lose?
Aah I see, so it was definitively the DispGraph making such a difference. Now you know how slow the TI-82/83/84/+/SE LCD drivers are .As for the Undo, maybe add difficulty modes or bonuses for when someone wants to disable it. Another option to disable showing the location of mines when you lose and a bonus for it seems like another cool idea.
Now, several coding sprees and many blasphemies later,
Do you think scrolling will slow the grayscale down?