Author Topic: Axe Minesweeper  (Read 47976 times)

0 Members and 1 Guest are viewing this topic.

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Axe Minesweeper
« Reply #150 on: September 14, 2010, 12:50:03 am »
Yes, but how does that even work?
How did you figure that out?
So L1+3/16 would get me the first half and L1+3^16 would get me the second?
(3 is a random number)
« Last Edit: September 14, 2010, 12:52:23 am by Michael_Lee »
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Axe Minesweeper
« Reply #151 on: September 14, 2010, 12:53:10 am »
Exactly, sorry if this is confusing, im sleep deprived and going insane so this might not make sense.  Actualy... bleh i cant figure out how to store to half byte...  ah ignore me, nevermind, this would make it complicated and weird, im going to go to bed before i implode

Offline nemo

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1203
  • Rating: +95/-11
    • View Profile
Re: Axe Minesweeper
« Reply #152 on: September 14, 2010, 06:59:59 am »
i remember when i was trying to learn builderboy's concept it was helpful to think of it in base 10:

think of the number 48. two digits, just like a hex pair. now divide 48 by 10 and truncate the remainder. you get 4, the first digit. now mod 48 by 10, and you get 8, the second digit. it's the same for hex. if you have a pair 5F you can get the 5 separated by dividing 5F by 16, and you can get the F separated by moding 5F by 16. in axe 1.0 i think there's going to be a nib{} command which will basically do this for you.


Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Axe Minesweeper
« Reply #153 on: September 14, 2010, 09:46:14 am »
Ah, cool, that makes sense.  Thanks!
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Axe Minesweeper
« Reply #154 on: September 15, 2010, 06:43:38 pm »
Okay - submitted my entry to the contest!
I didn't have time to include wraparound, or make any kind of elaborate high scores list, but now you can contort your minefield size so long as the total is equal or under to about 355.

I also ironed out a few bugs, which I've been careful to never let you guys see...  :P
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Axe Minesweeper
« Reply #155 on: September 15, 2010, 06:46:36 pm »
Looks great good luck mate!

SirCmpwn

  • Guest
Re: Axe Minesweeper
« Reply #156 on: September 15, 2010, 06:48:35 pm »
That is sick!

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Axe Minesweeper
« Reply #157 on: September 15, 2010, 07:27:55 pm »
This. Is. Awesome. ;D
Good luck in the contest, you deserve to place :)
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline LordConiupiter

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 339
  • Rating: +3/-0
  • Just one of the thousands of Axe-fans...
    • View Profile
Re: Axe Minesweeper
« Reply #158 on: September 15, 2010, 08:56:23 pm »
wow! perhaps you'll even beat me :P :D
everytime that I was down, you would always come around, and get my feedback on the ground. (modified part from 'Seasons in the sun')

No matter how many errors are bothering you, always try to stay rel-Axe!

The HoMM project will be resumed as soon Axe 1.0.0 will be released!
Projects:
Code: [Select]
HoMM:   [==--------]    Project 'resumed': I'm suffering overwhelming new ideas being popped up in my dreams :P
tiDE:   [----------]    Explored and understood the main part of the code: just started writing a Tokenizer.



password of the week: uvanapererubupa (Any pronunciation is the right one ;) )   :D click me, and you'll be raided :D

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Axe Minesweeper
« Reply #159 on: September 15, 2010, 09:07:59 pm »
Looks awesome! I suck at Minesweeper games, but I'll most likely be putting this on my calc regardless.
Good luck in the contest, as well.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline whitevalkery

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 129
  • Rating: +10/-10
  • DCS7 Beta tester
    • View Profile
Re: Axe Minesweeper
« Reply #160 on: September 15, 2010, 09:43:47 pm »
sweet!!!
i can't wait to play it! :)




Used to be Schoolhacker...

Offline MRide

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 711
  • Rating: +14/-0
  • You can't see this.
    • View Profile
Re: Axe Minesweeper
« Reply #161 on: September 15, 2010, 09:44:58 pm »
That looks great!  Good luck. :)

Offline patriotsfan

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 118
  • Rating: +2/-0
  • Go Pats!
    • View Profile
Re: Axe Minesweeper
« Reply #162 on: September 15, 2010, 10:35:16 pm »
Good luck mate. :) Definitely some winning qualities there. :)


Doomsday: 12/21/2012 6:11 AM EST 11:11 AM GMT

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Minesweeper
« Reply #163 on: September 16, 2010, 04:35:27 am »
This is awesome! Too bad I never received the updated version. Thankfully you submitted at least one version (that seemed to work kinda well) so it's kinda good. I'm glad you got to participate and nice project!

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Axe Minesweeper
« Reply #164 on: September 16, 2010, 11:13:38 am »
I'm planning to upload the new version after school today, so that disappointed people can at least play a better version.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.