Author Topic: Axe Minesweeper  (Read 48220 times)

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Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #225 on: September 24, 2010, 07:56:31 pm »
Ah ok, it just seemed like you were picking on Hot Dog just for something trivial and there were people who did such stuff a lot before. I'm glad it was not the case.

Offline Hot_Dog

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Re: Axe Minesweeper
« Reply #226 on: September 24, 2010, 08:26:32 pm »
...You can just call me Michael, you know.  Isn't it kind of awkward having to press that underscore?

DJ just sent me a PM, so...

I apologize if that comment appeared rude - that really wasn't my intention.
I just felt because I have difficulty typing the underscore, other people might too, and I wanted to free them from the obligation of having to type in every last character.
It wasn't my intention to be picky - really, I don't personally care what I'm called, so long as it's vaguely recognizable, but I've always felt kind of bad about making people type more then they should.
Once again, my sincere apologies.

I appreciate that, but I knew exactly what your attitude was, and it didn't sound rude to me.  In other words, I was not offended and appreciated your offer/generosity.

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #227 on: September 24, 2010, 08:44:29 pm »
I sent a PM so maybe he clarify his post before you arrive, in case, because it can be interpreted the same way by other people like it can be interpreted differently. I was also unsure if he would read the immediate replies to it right away. I know myself I accidentally offended people and have been more careful nowadays by re-reading most of my posts, but we're not perfect so sometimes I feel it needs to be clarified. I guess it depends of people views, though.

Offline Hot_Dog

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Re: Axe Minesweeper
« Reply #228 on: September 24, 2010, 09:49:44 pm »
I sent a PM so maybe he clarify his post before you arrive, in case, because it can be interpreted the same way by other people like it can be interpreted differently. I was also unsure if he would read the immediate replies to it right away. I know myself I accidentally offended people and have been more careful nowadays by re-reading most of my posts, but we're not perfect so sometimes I feel it needs to be clarified. I guess it depends of people views, though.

Oh, I thought it was an accusation rather than asking for clarification.  Don't mind me then...when I saw he had -1 respect, that's what got me upset

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #229 on: September 24, 2010, 10:37:16 pm »
Ok. Yeah it just seemed kinda picking up on something trivial and I wanted to be certain he clarifies that. One issue is that sometimes, people will post something in a hurry before having to go, and their post seems very hit-n-run

Offline Happybobjr

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Re: Axe Minesweeper
« Reply #230 on: September 24, 2010, 10:48:04 pm »
Removed by writer.
« Last Edit: September 25, 2010, 01:24:41 pm by happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline Ranman

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Re: Axe Minesweeper
« Reply #231 on: September 24, 2010, 11:22:55 pm »
Amazing looking game! Very professional looking!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #232 on: September 24, 2010, 11:27:50 pm »
*happybobjr sits in silence, knowing that he can't write much without saying sumething slightly rude.  -->  STUPID NOOBS <-- that was only a joke right there :P

?
Sorry, not understanding this post.
Especially the bolded 'u'
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #233 on: September 24, 2010, 11:30:47 pm »
Same here x.x

Offline ztrumpet

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Re: Axe Minesweeper
« Reply #234 on: September 25, 2010, 09:39:58 am »
I think he's trying to be funny, but it didn't quite come off as so. D=

Offline Happybobjr

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Re: Axe Minesweeper
« Reply #235 on: September 25, 2010, 01:24:06 pm »
I misspelled something on my pc and I felt like bolding the u :P

I am not sure what i meant either though... I have had little sleep over the past week.  going to bed late and waking up at 5:00
sry.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #236 on: September 25, 2010, 02:02:52 pm »
That happens.

On a side note, juding shall start soon (hopefully). Some games will be quick to judge, though, because I pretty much went through them already so I do not need to replay during several minutes.

Offline Builderboy

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Re: Axe Minesweeper
« Reply #237 on: September 25, 2010, 05:42:41 pm »
Looking great :D Awesome to see the double tilemap implemented ^^ awesome to hear the nibble working got working :D

Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #238 on: September 26, 2010, 12:31:19 am »
Added multiple high scores (3 per level)
It's currently slightly buggy, plus the menu feels a little cramped, but it works.
Later, I'm going to try to add either the average success rate or the average time - I haven't decided yet.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #239 on: September 26, 2010, 12:42:04 am »
Nice! I think the menus are fine and I love how you have multiple highscores per level. Great job so far :)

I am starting to wonder if this could get featured eventually on ticalc.org. My only concern is that there are already two other TI-84+ grayscale minesweeper clones ( http://www.ticalc.org/archives/files/fileinfo/398/39854.html and http://www.omnimaga.org/index.php?action=downloads;sa=view;down=195 ) so maybe they might not find it as new, although I personally think your game is probably the best available Minesweeper clone on the 84+ series and has much more features than the two other grayscale ones.