Author Topic: Axe Minesweeper  (Read 49294 times)

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Offline whitevalkery

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Re: Axe Minesweeper
« Reply #255 on: September 27, 2010, 04:16:37 pm »
Please note that votes should be considered based on what has been submitted on the due date of the contest, not what has been submitted afterwards.  Otherwise that give people who release more versions after the contest an advantage.
yeah... i know...
but eitherway... it was the best minesweeper so far... (at that time)

and now its even better

thats what i meant to say...



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Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #256 on: September 27, 2010, 09:19:06 pm »
Please note that votes should be considered based on what has been submitted on the due date of the contest, not what has been submitted afterwards.  Otherwise that give people who release more versions after the contest an advantage.

I have to agree with this, although it would be nice if it were otherwise...

I actually feel kind of bad about releasing a bunch of versions after the contest - do you guys think I should have waited longer before starting to post updates?
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #257 on: September 27, 2010, 09:32:50 pm »
Nah it's OK imho. After all, voting also depends of the user's opinion and judging was done based on the versions uploaded for the contest.

It is kinda unfortunate that your update email missed the attachment and that I worked that night, otherwise I would have warned you via e-mail immediately after receiving the update that missed a download link.

But don't worry too much about it. Normally, the contest rules were planned with uninished games being allowed, but after the deadline, you were free to release updates anywhere you want. See Squidgetx entry, for example.

Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #258 on: October 06, 2010, 11:01:45 am »
(Almost a necropost (but not quite)):

I present a new feature: saving and replaying!
Inspired by overly inquisitive teachers, I created a feature which automatically saves your game when you quit (either by pausing and pressing 'Quit' or by pressing [CLEAR])
Even if you muck around with the extras or the difficulty levels, it should automatically set them back to your previous game.
Note that the game is not saved if you simply return to menu.

Also note that saving creates about a 760 byte appvar - I didn't want to mess around with compression (although I probably should have).

Also, while working on this appvar, I uncovered a whole nest of appvar ickiness that had been hiding in my program from nearly day one.  Now, playing the game for the first time should no longer return RAM clearing parabolic variable things.

My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline meishe91

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Re: Axe Minesweeper
« Reply #259 on: October 06, 2010, 11:18:52 am »
Looking great ;D Keep up the great work.
Spoiler For Spoiler:



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Offline Deep Toaster

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Re: Axe Minesweeper
« Reply #260 on: October 06, 2010, 11:49:27 am »
Saving seems great!

And as for compression, you could probably get it down to at least half the size (and a quarter if you don't save the numbers and choose to recalculate them when it is reloaded). Just an idea.




Offline whitevalkery

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Re: Axe Minesweeper
« Reply #261 on: October 06, 2010, 12:38:57 pm »
nice... it just keeps getting better an better



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Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #262 on: October 06, 2010, 02:26:38 pm »
Nice, I like the new features! :)

Offline ztrumpet

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Re: Axe Minesweeper
« Reply #263 on: October 06, 2010, 05:56:04 pm »
Looks great and plays great!  Nice job! ;D

Also, I kinda got a high score >_<

Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #264 on: October 06, 2010, 06:04:29 pm »
...
Did you just rickroll me?

O.o

And yeah, the custom high scores are pretty meaningless, but it's always good for a laugh...

Edit: Also, this new version of the game has been added to both the Omnimaga archives and ticalc.org, where they are both pending checking, or whatever it is the administrators do.
« Last Edit: October 06, 2010, 06:52:58 pm by Michael_Lee »
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #265 on: October 06, 2010, 11:53:40 pm »
Gah, txtroll'd x.x

Interesting highscore you got there, Ztrumpet :P

Also file approved :D

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #266 on: October 16, 2010, 02:38:11 pm »
I know this is off-topic but did you check your forum PMs Michael_Lee?

Offline Michael_Lee

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Re: Axe Minesweeper
« Reply #267 on: October 16, 2010, 02:43:24 pm »
Erm... Yes.

I'm actually browsing on Amazon at this very moment.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline DJ Omnimaga

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Re: Axe Minesweeper
« Reply #268 on: October 16, 2010, 02:47:35 pm »
Ah ok, because you did not bother to reply so I thought you missed them X.x

Offline Munchor

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Re: Axe Minesweeper
« Reply #269 on: October 16, 2010, 04:26:30 pm »
Really Good minesweeper, just tried it niice joob