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starts with nspire raycaster, and now the axe one...*Yeong assumes that there will be FPS games for Axe later
.X coordinateZ-{L1}+40Asm(E5)32/E→H.Y1 coordinate32-HAsm(E5).Y2 coordinateH+32sub(VL)... Later in the code, as a subroutine:Lbl VLAsm(D1C1EBE3C501A0FF093856E3AFCB7C2803676F3CCB7A2805B72046575FAF0EC00930033D676FEB093005B72034626A7B953003ED44EB3C012C8F545D29192929095FC13E0747A157A90F0F0F4F094204AF3F1F10FD4F43110C0079B6771910FAC9E1)Return