@ztrumpet: That's a problem though, since sinx / cosx and cosx / sinx actually comes out to either 0 or 1. So you actually have to inflate the first term by 128 (or some other factor) and then don't forget about the signed division
Additionally, my problem was that not only did I have to scale by 128, I had to scale by 128 or -128 depending on which direction you were facing
@ztrumpet/DJ. I guess that would be good
@willrandship: How do you mean? Is there a scaling command?