Author Topic: Axe Raycaster  (Read 25861 times)

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Ashbad

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Re: Axe Raycaster
« Reply #30 on: December 04, 2010, 03:20:47 pm »
then maybe a map mode to see 2D as well?

Offline Munchor

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Re: Axe Raycaster
« Reply #31 on: December 04, 2010, 03:21:51 pm »
then maybe a map mode to see 2D as well?




Press 'Mode' like in squidgetx's Raycaster, that would be perfect! Who's gonna make it? :P

Offline nemo

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Re: Axe Raycaster
« Reply #32 on: December 04, 2010, 03:22:40 pm »
if i made it, i wouldn't have a map mode. that'd make the challenge lose value, personally.


Ashbad

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Re: Axe Raycaster
« Reply #33 on: December 04, 2010, 03:23:00 pm »
maybe me later on.  And please stop posting that picture over and over again :) j/k it's fine but irks me to see it 5 times in a row

Offline Munchor

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Re: Axe Raycaster
« Reply #34 on: December 04, 2010, 03:25:27 pm »
maybe me later on.  And please stop posting that picture over and over again :) j/k it's fine but irks me to see it 5 times in a row

That was on purpose, I knew it would annoy you :P
if i made it, i wouldn't have a map mode. that'd make the challenge lose value, personally.

Without the map 2D feature, it would be impossible, believe me. I can imagine the game without it. Of course, a zombie mode could be made without this feature :P

Offline Builderboy

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Re: Axe Raycaster
« Reply #35 on: December 04, 2010, 03:27:55 pm »
I can imagine the game without it. Of course, a zombie mode could be made without this feature :P

Playing block dude while fighting off zombies! :O

On a more serious note, this looks amazing!  I didn't even think that Raycasting might be possible in Axe!  I can't wait to see where this goes! ;D

Ashbad

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Re: Axe Raycaster
« Reply #36 on: December 04, 2010, 03:29:26 pm »
It's very fast and would therefore be great for making games with it, because game engines on top of the fast 3D engine would still be pretty fast.  Also, I really do like how walls are rectangles, gives it a cuberunner felling :3

Offline nemo

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Re: Axe Raycaster
« Reply #37 on: December 04, 2010, 03:38:29 pm »
maybe me later on.  And please stop posting that picture over and over again :) j/k it's fine but irks me to see it 5 times in a row

That was on purpose, I knew it would annoy you :P
if i made it, i wouldn't have a map mode. that'd make the challenge lose value, personally.

Without the map 2D feature, it would be impossible, believe me. I can imagine the game without it. Of course, a zombie mode could be made without this feature :P


impossible? nah. just difficult and frustrating. the picture shows what i'd imagine. the HUD indicates whether or not you are carrying a block. a black/white block cannot be picked up, a dark/light gray block can. so this picture indicates you are standing on a block you cannot pick up, facing a block you can pick up, which is facing a block you cannot pick up. and you are holding a block.
« Last Edit: December 04, 2010, 03:39:03 pm by nemo »


Offline Ikkerens

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Re: Axe Raycaster
« Reply #38 on: December 04, 2010, 03:46:28 pm »
* Ikkerens drools.
Ima go make Splut 3d xD

Splut for Android [----------]
Paused/halted indefinitely, might be abandoned, our graphic designer quit and the rest of us simply doesn't have the time to work on it...

Offline Munchor

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Re: Axe Raycaster
« Reply #39 on: December 04, 2010, 03:47:24 pm »


Yup, using several colours to display depth.

Ashbad

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Re: Axe Raycaster
« Reply #40 on: December 04, 2010, 03:47:51 pm »
* Ashbad is gonna go make black ops

Offline nemo

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Re: Axe Raycaster
« Reply #41 on: December 04, 2010, 03:49:13 pm »


Yup, using several colours to display depth.

mainly perspective, though.
and one more mockup i made, not as good:
« Last Edit: December 04, 2010, 03:49:56 pm by nemo »


Offline Munchor

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Re: Axe Raycaster
« Reply #42 on: December 04, 2010, 03:49:45 pm »
* Ashbad is gonna go make black ops

* ScoutDavid 's gonna make Blender: Calculator Version.

Offline Munchor

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Re: Axe Raycaster
« Reply #43 on: December 04, 2010, 03:51:47 pm »


A new feature could also be added: instead of the player sprite falling down like this:




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Several frames and make it fall with some gravity

Ashbad

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Re: Axe Raycaster
« Reply #44 on: December 04, 2010, 04:04:53 pm »
double post, and that is a good idea, but here's the thing:

this isn't really a vertical raycasting engine from what I can see.  these are great ideas, but the engine seems a bit different.