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Cool! I hope you can have a decent speed. If you ever add textures, maybe an RPG could be done with this?
:For(Var,Start,End):If Var+(X^2)^2:Pxl-On(X,Var):End
Weird, I thought I had fixed that bug...>.>Yeah, the dithered walls are monochrome, though once I move from bit-maps to nibble or byte maps to accommodate different textures/colors and sprites, I might mess around with grayscale since then the backbuffer is free to use. The dithered walls are drawn the way you'd expect them to be drawn, with a simple Code: [Select]:For(Var,Start,End):If Var+(X^2)^2:Pxl-On(X,Var):EndAlso, remember that we're in 15 mhz mode right now, so the speed isn't quite so impressive (although it is still bearable in 6mhz mode)
If X^2+Var^2