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This looks really good!
That's an asm engine that was written by benryves that appears to be a true 3d one, (at least a bit more 3d ) since you can look up and down.
what the...I saw 55 fps at one point.
Quote from: willrandship on December 08, 2010, 06:23:30 pmThat's an asm engine that was written by benryves that appears to be a true 3d one, (at least a bit more 3d ) since you can look up and down.Where is that available!
That .gif file almost crashed my browser. (It doesn't handle huge .gifs well, and at 1678 frames, well, it's kinda huge) Otherwise, though, I think that's one of the best 3d engines I've ever seen. I can never seem to do 3d from a first person view. Only looking at a model or something.
What browser do you use Graph? I think I remember IE for Mac playing animated GIFs slowly and some sites crashing when too many images had to be displayed.
It's getting a *little* hectic. It took me a while to figure out how to accurately compensate for the lack of a tan and cot function , and that's only the tip of the iceberg
Regarding sprites, do we think it would be better for the user to to have to make like 10 sizes of the same sprite, or only two or three and have the engine scale them by 2x and 4x? It's a question of detail versus less hassle on the user end