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Ok, I have been trying out runer's sprite editor recently, which stored all sprites into an appvar which I couldn't decode (even with runer's help).Even though I heard runer has been working on a new sprite editor, I decided to write my own.This sprite editor stored the sprites directly into Pic5/Pic6 (frontbuffer/backbuffer respectively).(It is your task to copy them to other pics/datafiles if you want)It only supports 4lv grayscale.I am not planning to support 3lv grayscale, nor any other features as this program is mainly meant for helping me completing zelda, I just decided to share it.Controls:Arrows - Move the cursorF1 - BlackF2 - DarkgrayF3 - LightgrayF4 - White- - Go to the last sprite+ - Go to the next spriteClear - Leave the programDo not compile this program as an app, as it uses SMC.Credits:Me - Programming this appRuner112 for the idea in the first place and help on how the Pic files are structured.Bugs:-It responds too fast-You need to have Pic5 and Pic6 in the ram.*I do not take any responsibility for any crashes/data losses caused by this program*Don't let that spoil it tho, its a simple program allowing you to create 4lv grayscale sprites.
but hopefully someone else can come along and attach it for you =)
[Pic5ʳ]→Pic0[Pic6ʳ]→Pic1[Pic7ʳ]→Pic2
Lbl PTONr3*8→r3Pt-And(r1, r2, r3+Pic2)Pt-And(r1, r2, r3+Pic2)ʳPt-On(r1, r2, r3+Pic0)Pt-On(r1, r2, r3+Pic0)ʳReturn
suggestion: make it auto-create the os pic vars on starting if they don't existother than that, nice update