Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Axe Terminal
« previous
next »
Print
Pages:
1
2
[
3
]
Go Down
Author
Topic: Axe Terminal (Read 12664 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Terminal
«
Reply #30 on:
January 06, 2011, 03:38:45 am »
Cool to hear
Logged
Binder News
LV8
Addict (Next: 1000)
Posts: 785
Rating: +46/-3
Zombie of Tomorrow
Re: Axe Terminal
«
Reply #31 on:
January 06, 2011, 06:46:01 am »
Very cool. I once thought about making a shell that would support the Axe commands. Like ion, but with Axe. However, I never started it.
* Binder News clicks "notify" on this topic
Logged
Spoiler
For
userbars
:
Hacker-in-training! Z80 Assembly Programmer Axe Programmer
C++ H4X0R Java Coder I <3 Python!
Perdidisti ludum Cerebrum non habes
"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler
For
Test Results
:
SirCmpwn
Guest
Re: Axe Terminal
«
Reply #32 on:
January 06, 2011, 05:23:01 pm »
Hey, I tried using bcall ExecProgram, but it did not work. It didn't crash, but it didn't launch the program at all. I tried it as an app and as a nostub program, with similar results each time. Any ideas as to why?
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Axe Terminal
«
Reply #33 on:
January 06, 2011, 05:44:03 pm »
Two questions: did you use it like
WikiTI documents it?
and is the program you are trying to execute an unarchived ASM program?
«
Last Edit: January 06, 2011, 08:03:38 pm by calcdude84se
»
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
SirCmpwn
Guest
Re: Axe Terminal
«
Reply #34 on:
January 06, 2011, 06:13:33 pm »
I got it working, and subsequently got "EXEC PRGMNAME" working with it. I'll be working on a better way to execute programs from Archive, but it works for RAM at the moment.
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Axe Terminal
«
Reply #35 on:
January 06, 2011, 08:05:01 pm »
Saw that you fixed it on IRC too.
How are you currently running from Archive? Copying to RAM will be easy enough, it seems.
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
SirCmpwn
Guest
Re: Axe Terminal
«
Reply #36 on:
January 06, 2011, 09:45:45 pm »
I'm not handling it at all. If the program in question is archived, it gives a "File Not Found!" error. I'll be creating a temporary program in RAM and copying the program from archive to the temp program, then executing the temp program. I might add a switch to the exec statement, where you can enable writeback:
EXEC -W PHOENIX
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Axe Terminal
«
Reply #37 on:
January 07, 2011, 06:37:01 pm »
Sounds cool, since a lot of people may want to keep their entire calc content archived. (Especially Mario, which crashes every picosecond)
Logged
SirCmpwn
Guest
Re: Axe Terminal
«
Reply #38 on:
January 07, 2011, 10:52:41 pm »
Yeah, I've worked out a hacky way of running archived programs, and if the program crashes or gives me any other grief (so that it does not return to the application), and RAM is intact, there will be a temporary copy in RAM. However, if the application is still executing when the program exits, then it will delete the temp program.
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Terminal
«
Reply #39 on:
January 07, 2011, 11:21:18 pm »
Can you preserve the contents of the RAM somewhere, so that if it crashes, the RAM is restored upon turning the calc back on?
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
SirCmpwn
Guest
Re: Axe Terminal
«
Reply #40 on:
January 07, 2011, 11:27:24 pm »
I could possibly do it, but it would be absurdly complex from Axe. Plus, no other shells offer it, as far as I know. I could possibly abuse inline Asm, but I'd have to unlock flash, which is difficult to consider from Axe. I may have to change the flash page I'm executing from, or even have to execute from RAM, which is also complicated, especially from Axe (although I have some interesting ideas about how to do this
). In short, no.
EDIT: In short, yes! I just remembered that there is a bcall that will backup all RAM into a group called BACKUP, which is three bytes of inline asm.
«
Last Edit: January 07, 2011, 11:34:37 pm by SirCmpwn
»
Logged
Binder News
LV8
Addict (Next: 1000)
Posts: 785
Rating: +46/-3
Zombie of Tomorrow
Re: Axe Terminal
«
Reply #41 on:
January 07, 2011, 11:54:04 pm »
Awesome!
Logged
Spoiler
For
userbars
:
Hacker-in-training! Z80 Assembly Programmer Axe Programmer
C++ H4X0R Java Coder I <3 Python!
Perdidisti ludum Cerebrum non habes
"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler
For
Test Results
:
SirCmpwn
Guest
Re: Axe Terminal
«
Reply #42 on:
January 08, 2011, 11:05:25 am »
Ah, after looking into the bcall, I can even have the user specify the name of the group. I'll add a switch:
EXEC -B BACKUP1 PHOENIX
Logged
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Axe Terminal
«
Reply #43 on:
January 08, 2011, 11:20:17 am »
Cool! Good luck with it.
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
SirCmpwn
Guest
Re: Axe Terminal
«
Reply #44 on:
January 08, 2011, 01:08:10 pm »
Running into a strange problem. I use GetCalc(L1+4,Y1 to get the program in ROM. L1+4 is correct. However, I use {Y1-2}
r
to get the length, but it isn't getting the right length. Ideas?
Logged
Print
Pages:
1
2
[
3
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Axe Terminal