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Omnimaga
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Axe Terminal
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Topic: Axe Terminal (Read 12434 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Axe Terminal
«
Reply #30 on:
January 06, 2011, 03:38:45 am »
Cool to hear
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Re: Axe Terminal
«
Reply #31 on:
January 06, 2011, 06:46:01 am »
Very cool. I once thought about making a shell that would support the Axe commands. Like ion, but with Axe. However, I never started it.
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SirCmpwn
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Re: Axe Terminal
«
Reply #32 on:
January 06, 2011, 05:23:01 pm »
Hey, I tried using bcall ExecProgram, but it did not work. It didn't crash, but it didn't launch the program at all. I tried it as an app and as a nostub program, with similar results each time. Any ideas as to why?
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calcdude84se
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Re: Axe Terminal
«
Reply #33 on:
January 06, 2011, 05:44:03 pm »
Two questions: did you use it like
WikiTI documents it?
and is the program you are trying to execute an unarchived ASM program?
«
Last Edit: January 06, 2011, 08:03:38 pm by calcdude84se
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SirCmpwn
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Re: Axe Terminal
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Reply #34 on:
January 06, 2011, 06:13:33 pm »
I got it working, and subsequently got "EXEC PRGMNAME" working with it. I'll be working on a better way to execute programs from Archive, but it works for RAM at the moment.
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calcdude84se
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Re: Axe Terminal
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Reply #35 on:
January 06, 2011, 08:05:01 pm »
Saw that you fixed it on IRC too.
How are you currently running from Archive? Copying to RAM will be easy enough, it seems.
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SirCmpwn
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Re: Axe Terminal
«
Reply #36 on:
January 06, 2011, 09:45:45 pm »
I'm not handling it at all. If the program in question is archived, it gives a "File Not Found!" error. I'll be creating a temporary program in RAM and copying the program from archive to the temp program, then executing the temp program. I might add a switch to the exec statement, where you can enable writeback:
EXEC -W PHOENIX
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DJ Omnimaga
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Re: Axe Terminal
«
Reply #37 on:
January 07, 2011, 06:37:01 pm »
Sounds cool, since a lot of people may want to keep their entire calc content archived. (Especially Mario, which crashes every picosecond)
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SirCmpwn
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Re: Axe Terminal
«
Reply #38 on:
January 07, 2011, 10:52:41 pm »
Yeah, I've worked out a hacky way of running archived programs, and if the program crashes or gives me any other grief (so that it does not return to the application), and RAM is intact, there will be a temporary copy in RAM. However, if the application is still executing when the program exits, then it will delete the temp program.
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ztrumpet
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Re: Axe Terminal
«
Reply #39 on:
January 07, 2011, 11:21:18 pm »
Can you preserve the contents of the RAM somewhere, so that if it crashes, the RAM is restored upon turning the calc back on?
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SirCmpwn
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Re: Axe Terminal
«
Reply #40 on:
January 07, 2011, 11:27:24 pm »
I could possibly do it, but it would be absurdly complex from Axe. Plus, no other shells offer it, as far as I know. I could possibly abuse inline Asm, but I'd have to unlock flash, which is difficult to consider from Axe. I may have to change the flash page I'm executing from, or even have to execute from RAM, which is also complicated, especially from Axe (although I have some interesting ideas about how to do this
). In short, no.
EDIT: In short, yes! I just remembered that there is a bcall that will backup all RAM into a group called BACKUP, which is three bytes of inline asm.
«
Last Edit: January 07, 2011, 11:34:37 pm by SirCmpwn
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Re: Axe Terminal
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Reply #41 on:
January 07, 2011, 11:54:04 pm »
Awesome!
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SirCmpwn
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Re: Axe Terminal
«
Reply #42 on:
January 08, 2011, 11:05:25 am »
Ah, after looking into the bcall, I can even have the user specify the name of the group. I'll add a switch:
EXEC -B BACKUP1 PHOENIX
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ztrumpet
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Re: Axe Terminal
«
Reply #43 on:
January 08, 2011, 11:20:17 am »
Cool! Good luck with it.
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
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Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
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Homescreen Map Editor
|
Key Group Check
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Oasis
SirCmpwn
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Re: Axe Terminal
«
Reply #44 on:
January 08, 2011, 01:08:10 pm »
Running into a strange problem. I use GetCalc(L1+4,Y1 to get the program in ROM. L1+4 is correct. However, I use {Y1-2}
r
to get the length, but it isn't getting the right length. Ideas?
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Axe Terminal