Author Topic: Axe Tron  (Read 3316 times)

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Offline leafy

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Axe Tron
« on: December 26, 2010, 01:06:34 am »
Hey guys, I'm new to this forum and I created a very, very unrefined version of Tron in Axe. Currently it looks like snake, with two players on the same calculator, playing sideways, but it looks fairly nice, with adjustable speed and high framerate. Some things aren't quite done yet, and there is a lot of code optimization to be done, but I'm happy with how it's turning out.

Also yes, I know, there are a lot of Tron programs out there. This is just a test for my first project in Axe.

In the future:
Makes the entire screen rotate when the player presses left or right, rather than just arrow keys
Link play
Scrollable map

This is going to take a work, but it's fine as I have a lot of free time. Also I can't upload it since I don't have enough posts, so I guess I'll stick it on my server seeing as it's pretty small. I have to find my USB cable first though...
« Last Edit: December 26, 2010, 01:09:21 am by leafiness0 »
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Online DJ Omnimaga

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Re: Axe Tron
« Reply #1 on: December 26, 2010, 01:11:05 am »
Hey welcome on the forums. I hope you enjoy your stay. This seems interesting. Will it have some different graphics than Snake in the future or other special things not seen before in that type of calc game? I am curious how this will turn out.

Sorry for the post requirement, this was to protect the site from spam and viruses uploaded by bots. For now you will have to use an external host for files and img.removedfromgame.com for images. At 5 or 6 posts, if I remember, you can upload files directly, though.

Offline leafy

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Re: Axe Tron
« Reply #2 on: December 26, 2010, 01:21:38 am »
Yeah, in the future I'm hoping it'll look a lot different than it does right now.
While I wait for my post count to go up, all the files are at

http://nuclearsalad.co.cc/uploads/tron/

The source files are appended with A and the file Tron.8xp is the compiled one.
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Re: Axe Tron
« Reply #3 on: December 26, 2010, 01:33:05 am »
Ok I tried it, the suggestion I would have so far is reduce the key sensitivity in menus. maybe use Getkey->VAR instead of Getkey(NUMBER) for menus, because otherwise the cursor moves too quick when pressing arrow keys, making it very hard to select stuff. Otherwise good start.

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Re: Axe Tron
« Reply #4 on: December 26, 2010, 09:02:02 am »
I know that happybobjr was making something like this I think, you can talk with him for ideas.

Offline Munchor

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Re: Axe Tron
« Reply #5 on: December 26, 2010, 04:26:29 pm »
Yeah, he was, but never heard of it again

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Re: Axe Tron
« Reply #6 on: December 27, 2010, 03:08:05 am »
Didn't he recently announce it? I guess he will probably post more updates soon.

Offline Happybobjr

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Re: Axe Tron
« Reply #7 on: August 31, 2011, 06:20:26 pm »
bump
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline leafy

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Re: Axe Tron
« Reply #8 on: August 31, 2011, 07:55:54 pm »
Lol I never got around to finishing it. This project you guys can consider dead, I think the source is in the first post.
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