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Omnimaga
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AxeDCS release
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Topic: AxeDCS release (Read 2771 times)
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Matrefeytontias
Axe roxxor (kinda)
LV10
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Axe roxxor
AxeDCS release
«
on:
September 11, 2012, 03:51:15 pm »
Hi guys !
After days of work, I finally decided to release the first version of the DoorsCS 7 GUI axiom : AxeDCS !
This axiom allows you to use DoorsCS 7 widgets and several GUI functions in order to build your own graphical interface, which was a very hard task leading to a huge program. Now you can easily display and handle text or number input, button clicking and others !
Also, for now I documented all the available functions at
the AxeDCS GUI Reference page on dcs.cemetech.net
. Make sure to take a look at it before starting programming !
Let me know what do you think of it, and of course you can ask questions
Latest download :
http://www.ticalc.org/archives/files/fileinfo/450/45022.html
To use it, just add :
Code:
[Select]
#Axiom(AXIOMDCS)
to your Axe code, and then you'll can use AxeDCS functions
Enjoy !
«
Last Edit: January 07, 2014, 03:41:40 pm by Matrefeytontias
»
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
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Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
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shmibs
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Re: AxeDCS release
«
Reply #1 on:
September 11, 2012, 03:54:28 pm »
coolio! hopefully this will help some people unify their guis and save space for more important code at the same time.
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Yeong
Not a bridge
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Re: AxeDCS release
«
Reply #2 on:
September 11, 2012, 03:55:07 pm »
cool!
This will help my project a lot
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Sorunome
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Derpy Hooves
Re: AxeDCS release
«
Reply #3 on:
September 11, 2012, 07:44:38 pm »
that's pretty cool! I might look in it and make some cool stuff B)
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blfngl
LV4
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Posts: 121
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No worry, I'll surpass Calc84 in greatness...never
Re: AxeDCS release
«
Reply #4 on:
September 11, 2012, 08:06:19 pm »
Finally someone does it
Thanks!
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Sorunome
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Derpy Hooves
Re: AxeDCS release
«
Reply #5 on:
September 11, 2012, 08:38:47 pm »
but first i need some more time to be able to download it etc.
EDIT: And a program idea
«
Last Edit: September 11, 2012, 08:39:08 pm by Sorunome
»
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THE GAME
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: AxeDCS release
«
Reply #6 on:
January 07, 2014, 03:43:50 pm »
Super necro edit,
I just realized that DL link was super-outdated
I linked the ticalc version, handling nearly all DCS7 widgets and including some automagic of my own.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
DJ Omnimaga
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Re: AxeDCS release
«
Reply #7 on:
January 07, 2014, 07:40:17 pm »
Cool to hear
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TheCoder1998
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my art is written in code, not in graphite
Re: AxeDCS release
«
Reply #8 on:
January 11, 2014, 10:40:10 am »
wow i didn't know this existed
i'm gonna try it out
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AxeDCS release