Author Topic: AxeIDE  (Read 2853 times)

0 Members and 1 Guest are viewing this topic.

Offline E37

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +23/-0
  • Trial and error is the best teacher
    • View Profile
AxeIDE
« on: March 16, 2016, 07:05:43 pm »
Looking through the archives, I have seen seen several failed attempts at an Axe IDE.
I an not quite sure how far some of them got but I decided to add to the list of attempts.
I would like to go about it in a different way though. Rather than one person try to create a full program by themselves, the project would be much more likely to succeed if different people contributed different methods.
I am just throwing this out there, if no one is interested or there is a great existing one out there...
Here is a list of features that I think would be cool:
Small font editor
input from the VAT (including editing appvars)  -- done
character list with decimal and hex values -- done
jump to labels
search (and replace) in program
jump to line number
math without leaving the program (possibly inline)
settings including customizable keys and menus
a nice menu subroutine that takes a list of strings and returns the number of the option chosen
8x8 sprite editor
copy and paste code
That is all I thought of, any other ideas? If anyone is interested in doing one, tell me and I will update what is being done by who.
If there are multiple of the same routines I will take the best but keep the other in case someone likes that one better.
(maybe I am being too optimistic thinking that anyone will help)
I'm still around... kind of.

Offline Xeda112358

  • they/them
  • Moderator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 4704
  • Rating: +719/-6
  • Calc-u-lator, do doo doo do do do.
    • View Profile
Re: AxeIDE
« Reply #1 on: March 17, 2016, 08:39:42 am »
So is this program an editor made in Axe, or made in assembly for Axe?
I may or may not be working on a general-purpose IDE in assembly atm with the help of a few other coders.

Offline E37

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 358
  • Rating: +23/-0
  • Trial and error is the best teacher
    • View Profile
Re: AxeIDE
« Reply #2 on: March 17, 2016, 03:07:23 pm »
I will write it in Axe but I don't care if parts of it are in asm.
I'm still around... kind of.

Offline Haobo

  • LV2 Member (Next: 40)
  • **
  • Posts: 27
  • Rating: +4/-0
    • View Profile
Re: AxeIDE
« Reply #3 on: April 07, 2016, 02:54:18 am »
Check out zstart. Most of the stuff that you want in axe are already implemented in zstart. Don't know if you ever used it before. It takes some time to get used to the shortcut keys, but it allows you to jump to labels, copy and paste code, and undo all changes so any bad edits are removed.
Most of the other stuff have all been attempted, but it is pretty hard to combine all the different programs into 1 hook.
Projects:
Star Cats
Five Nights at Freddy's
Phoenix Wright