Author Topic: AxeRL  (Read 4315 times)

0 Members and 2 Guests are viewing this topic.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: AxeRL
« Reply #15 on: December 10, 2012, 01:43:12 pm »
Do you mean compile for mirageos? Because i was compiling to asm
No, he means that when Axe says "error" and when you press a key to see where is the error when your program is archived, then you have problems. So when Axe says "error", press clear, then unarchive your prog, then run Axe again and here jump to the error.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline V1mes

  • LV3 Member (Next: 100)
  • ***
  • Posts: 83
  • Rating: +7/-0
  • Ma-Heki!
    • View Profile
Re: AxeRL
« Reply #16 on: December 11, 2012, 01:16:59 pm »
Anyway, small progress, showing simple map scrolling, loading and saving, ready for monster and item implementation  ;D

Edit 1: For anyone who has played rogue/nethack, spellbooks will now be ROM files, calculators will be wands whose spells (programs) can actually be changed; also batteries will be needed to power the calculators ;D
« Last Edit: December 17, 2012, 10:19:03 am by V1mes »
Nom nom nom

Spoiler For Do a barrell roll: