Author Topic: AxeSynth 2.0  (Read 3732 times)

0 Members and 1 Guest are viewing this topic.

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
AxeSynth 2.0
« on: February 16, 2014, 11:53:14 pm »
Hey everybody~ (It's been a while, hasn't it?)

Life has been really busy with university and things, however I think I've found a project that has sparked my interest and will keep me a bit more occupied/active in the next few weeks. I'm aiming to dramatically expand my Axe sound synthesizer, AxeSynth to a (sort of) full on Digital Audio Workstation for the 83+/84+ series.

Planned features:
-Drum hits (kick, snare, and hi hat, all with customizable parameters)
-Clip editing mode; allows for editing and saving of series' of notes, rests, or drum hits.
-Clip launching mode; playback/looping of recorded clips

Completed so far:
Diving back into the code, refamiliaraizing myself, and updating to Axe 1.2.1 standards (Yes, I know that 1.2.2 is out)
Bugfixes
Improving flow/modularity
Ok sounding kick
Decent sounding snare

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: AxeSynth 2.0
« Reply #1 on: February 17, 2014, 12:39:35 am »
:o he is back :w00t:

Welcome back squidgetx, also will it support multi-track "songs" ?

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: AxeSynth 2.0
« Reply #2 on: February 17, 2014, 03:00:35 am »
Will it support midi sync?
If you like my work: why not give me an internet?








Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: AxeSynth 2.0
« Reply #3 on: February 17, 2014, 10:53:17 am »
Keoni; I'm not sure exactly what you mean by midi sync, care to explore that in more detail?

As in, will the files it creates be compatible with midi?

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: AxeSynth 2.0
« Reply #4 on: February 17, 2014, 11:45:44 am »
Hey squidgetx, long time no see! Glad to have you back again! :D

Offline Keoni29

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2466
  • Rating: +291/-16
    • View Profile
    • My electronics projects at 8times8
Re: AxeSynth 2.0
« Reply #5 on: February 17, 2014, 12:00:10 pm »
Midi sync is a property of midi communication between devices. The midi clock is essential for making devices run at the same speed. An example is a drum machine hooked up to a midi controller which allows you to set the beats per minute.
http://en.m.wikipedia.org/wiki/MIDI_beat_clock
If you like my work: why not give me an internet?








Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: AxeSynth 2.0
« Reply #6 on: February 17, 2014, 03:46:12 pm »
Welcome back squidgetx! And hurray for a project that somehow manages to combine calculator programming and music production (the two parts of Omnimaga I'd say). I'd love to try it out when you have a demo :D




Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: AxeSynth 2.0
« Reply #7 on: February 18, 2014, 05:39:35 pm »
Yay Squidgetx is back ! :D Good luck with this. ;)
Also I demand A:P updates :P