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AxIDE: An Axe IDE
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Topic: AxIDE: An Axe IDE (Read 15820 times)
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Vijfhoek
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AxIDE: An Axe IDE
«
on:
September 15, 2013, 07:01:22 am »
Hello!
Since Friday, I've been working on my own Axe source code editor.
I started this because I wasn't satisfied with the default TI BASIC editor. I think that the font is too big, and that it lacks some convenient features.
I decided to call it AxIDE because of the similarity to the chemical compound Oxide.
Planned Features:
A sourcecode editor (duh) using the small, 3x6 font.
A bookmarking feature, allowing you to quickly jump to your own bookmarks.
Menus optimized for Axe: A menu for drawing commands, a menu for conditionals, et cetera.
Better names for some things, for example DrSpriteOR instead of Pt-On (disabled by default).
If possible, directly compiling from AxIDE.
Option to enable line numbering (thanks Eiyeron).
Copying and pasting (again, thanks Eiyeron).
Progress:
Program browser: ~85% done
«
Last Edit: September 19, 2013, 03:10:23 pm by Vijfhoek
»
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Eiyeron
Urist McEiyolobster
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(-_(//));
Re: AxIDE: An Axe IDE
«
Reply #1 on:
September 15, 2013, 07:03:04 am »
I support this! I want to have such a IDE on my calc!
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nikitouzz
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Re: AxIDE: An Axe IDE
«
Reply #2 on:
September 15, 2013, 07:03:25 am »
:O Awesome Vijfhoekyou make this editor in axe ? :p or in asm ?
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mes records personels :
2x2x2 : 2.18 secondes / 2x2x2 une main : 21.15 secondes / 2x2x2 yeux bandés : 47.59
3x3x3 : 5.97 secondes / 3x3x3 une main : 49.86 secondes
4x4x4 : 1.49 minutes / 4x4x4 une main : 6.50 minutes
5x5x5 : 4.10 minutes / 5x5x5 une main : 18.02 minutes
6x6x6 : 8.10 minutes
7x7x7 : 16.03 minutes
9x9x9 : 58.26 minutes
megaminx : 5.59 minutes / pyraminx : 7.91 secondes / square-one : 1.07 minutes
Vijfhoek
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Re: AxIDE: An Axe IDE
«
Reply #3 on:
September 15, 2013, 07:05:03 am »
I'm making this in Assembly
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Sorunome
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Derpy Hooves
Re: AxIDE: An Axe IDE
«
Reply #4 on:
September 15, 2013, 07:07:35 am »
awesome, hopefully this project won't die
I would so use it
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Eiyeron
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Re: AxIDE: An Axe IDE
«
Reply #5 on:
September 15, 2013, 07:17:51 am »
My features idea
Cut/Copy/Paste
ZStart On+Var Jump-to Lbl/Up/Bottom.
Line numbering as an option
Omnicalc's parenthesis helper
Ti-89-like Clear use (first to erase the current position to the end of line, and a twice to erase the rest of the line)
Auto indentation as option.
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Matrefeytontias
Axe roxxor (kinda)
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Axe roxxor
Re: AxIDE: An Axe IDE
«
Reply #6 on:
September 15, 2013, 07:57:50 am »
I'd be so using it if only I had space for it
Also, it's possible and even easy to compile Axe programs externally, see API.inc or w/e in Axe's directory
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/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
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Projects :
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[Ndless 3.1] nSpeedX 3D (paused)
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[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
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[TI-8x+] Gravity Walls
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[ASM for Axe] AxeDCS axiom for Axe programmers
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[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
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[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
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[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
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Vijfhoek
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Re: AxIDE: An Axe IDE
«
Reply #7 on:
September 15, 2013, 09:31:08 am »
Progress! I just finished the selection arrow thingy! Now I got to make sure it doesn't show up next to non-existant programs and implement scrolling. Also, I should remove the "marching ants" animation.
--EDIT-- The arrow doesn't go past the programs now anymore
«
Last Edit: September 15, 2013, 10:08:21 am by Vijfhoek
»
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Eiyeron
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Re: AxIDE: An Axe IDE
«
Reply #8 on:
September 15, 2013, 09:32:32 am »
Great thing! Make sure that you only edit programs!
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Sorunome
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Derpy Hooves
Re: AxIDE: An Axe IDE
«
Reply #9 on:
September 15, 2013, 10:15:31 am »
Nice!
Are you also planning to enable editing archived progs?
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Vijfhoek
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Re: AxIDE: An Axe IDE
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Reply #10 on:
September 15, 2013, 10:16:33 am »
Yes I am, I first want it to work with programs from RAM though.
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Sorunome
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Derpy Hooves
Re: AxIDE: An Axe IDE
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Reply #11 on:
September 15, 2013, 10:19:41 am »
Nice! Also make intelligent writeback that it'll only write back to archive if it changes
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scienceaddict
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Re: AxIDE: An Axe IDE
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Reply #12 on:
September 15, 2013, 02:13:28 pm »
When will this be ready to use?
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Vijfhoek
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Re: AxIDE: An Axe IDE
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Reply #13 on:
September 15, 2013, 02:15:55 pm »
I can't give you an ETA, sorry. I have no idea how much time this project is going to require.
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Hayleia
Programming Absol
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Re: AxIDE: An Axe IDE
«
Reply #14 on:
September 15, 2013, 02:15:58 pm »
Great news !
A few suggestions though:
would it be possible to have a flexible menu routine so that you can have an option "smart menus/standard menus/custom menus" where smart menus would be as you said, optimized for Axe (a menu for drawing commands, a menu for conditionals, etc...), standard would be standard menu, like in the good ol' TI-OS (for the ones used to this organization) and custom would be well, custom, maube through external appvars or something so that people who don't want custom don't waste space ? (long sentence is long)
woud it be possible (at long-term, not asking you to do it tomorrow) to see this ported to the CSE as a replacement for the very slow editor ?
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AxIDE: An Axe IDE