What is the gun for?To shoot the enemies. Each one will have a different HP, so you have to shoot them a different amount of times to kill it. :D
so I think that you can add levels with the same elements as the first one without any problem, right ?Yes, I just change the data for the level and it works. (unlimited boxes/switches ftw)
Currently it is 8000 bytesI think you should optimize it a bit. O_o
It looks pretty but..yes of course, but that probably won't happen for a little while longer... ;)Currently it is 8000 bytesI think you should optimize it a bit. O_o
Bump. I stole this idea from Super Mario World. :P (these are the 'squashers' I was referring to)And you stole the idea of the "Start of the gif" from my screenshots :P
(http://img.removedfromgame.com/imgs/0-screen0.gif)
And you stole the idea of the "Start of the gif" from my screenshots :Phehe, Yes, and yes. :D And thanks :D
Anyway, this is really nice :D
Still in 6MHz ?? O.O
If the character flew up a bit (just a couple pixels) whenever the squashers hit would also be a really cool effect.I just tried this, and it makes it soooo much cooler. :D Thanks for the idea
This looks amazing! Maybe you could make the squashers "tremble" a little before falling, also via Super Mario? :DThanks! And yes, I totally forgot about the trembling thing, I'll definitely include that. :D