Author Topic: Axio Man!  (Read 7912 times)

0 Members and 1 Guest are viewing this topic.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Axio Man!
« Reply #15 on: August 15, 2012, 05:15:38 pm »
If the character flew up a bit (just a couple pixels) whenever the squashers hit would also be a really cool effect.
I just tried this, and it makes it soooo much cooler. :D Thanks for the idea
This looks amazing! Maybe you could make the squashers "tremble" a little before falling, also via Super Mario? :D
Thanks! And yes, I totally forgot about the trembling thing, I'll definitely include that. :D

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Axio Man!
« Reply #16 on: August 16, 2012, 05:13:58 pm »
Doublepost :P
But... it's an update. :D

-added "trembling" to squashers
-character flies up a bit when squashers touch down  (he only goes up 1 pixel right now, I didn't know if more than that would be overwhelming the effect, see what you think)
-the gun shoots :D


As for now, I think I'll optimize it a lot before I add the enemies, so there might not be updates for a while. :)

EDIT: forgot screenie x.x
EDIT2: wrong screenie- now it should be okay :P

« Last Edit: August 16, 2012, 05:19:42 pm by parserp »

Offline Eiyeron

  • Urist McEiyolobster
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1430
  • Rating: +130/-10
  • (-_(//));
    • View Profile
    • Rétro-Actif : Rétro/Prog/Blog
Re: Axio Man!
« Reply #17 on: August 16, 2012, 05:15:42 pm »
One day and 20 seconds, great timig, and great update! Wish I had a port-err- 84+

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: Axio Man!
« Reply #18 on: September 13, 2012, 10:17:55 pm »
well, not much progress since school started, but I managed to get this made in study hall today ^_^


Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: Axio Man!
« Reply #19 on: September 13, 2012, 10:21:46 pm »
This is looking very nice! Great work so far :D

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline blfngl

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 121
  • Rating: +3/-4
  • No worry, I'll surpass Calc84 in greatness...never
    • View Profile
Re: Axio Man!
« Reply #20 on: September 13, 2012, 10:22:42 pm »
Ooooh a fancy menu! Nice job so far, it's looking great! :)

*100th post*
« Last Edit: September 13, 2012, 10:22:55 pm by blfngl »
GAMEGAMEGAMEGAMEGAMEGAMEGAMEGAMEGAMEGAME
My blog:

TiLibs
My Projects:
Minecraft Library

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: Axio Man!
« Reply #21 on: September 14, 2012, 12:31:05 pm »
Wow, sweet menu!

Offline nxtboy III

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 795
  • Rating: +26/-1
  • NXT!
    • View Profile
    • Program NXT
Re: Axio Man!
« Reply #22 on: September 14, 2012, 04:33:39 pm »
I like how the screen shakes when the spikes hit the floor. :D

Great job parserp! Keep at it!

Offline aeTIos

  • Nonbinary computing specialist
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3915
  • Rating: +184/-32
    • View Profile
    • wank.party
Re: Axio Man!
« Reply #23 on: September 27, 2012, 08:00:58 am »
wow. dat. squashers. (I need :o)
I'm not a nerd but I pretend: