Author Topic: AXLE - 2011 Axe Platformer Contest  (Read 26047 times)

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Offline Munchor

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #45 on: May 20, 2011, 10:09:13 pm »
I've seen what people are planning for the contest, and I'm impressed, especially by all the physics-based games. My game (for the most part) has no physics, but I intend to make up for that with artwork and level design. Good luck everybody! :)

I'm impressed by your last screenshot too, that's looking really good :D

Offline Jonius7

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #46 on: May 20, 2011, 11:34:46 pm »
Wow that's a great platformer with great graphics, mine'll look so drab compared.
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Offline tloz128

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #47 on: May 22, 2011, 06:07:08 pm »
Thanks everybody! Oh, and I'm sure your platformer will be awesome jhgenius. :)

Just a small update here. I had a RAM crash, which put me behind a few hours of work. Grrr...
...but I recovered and have taken proper precautions to make sure I don't lose any code again. Also, I've now got more collisions working and I've been optimizing. Here's my progress, with a screenshot, of course.
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Re: AXLE - 2011 Axe Platformer Contest
« Reply #48 on: May 22, 2011, 06:08:44 pm »
looks awesome :D I think that so far, yours is the best-looking and most complete non-physics platformer in the contest :D I think you have a great chance of winning.  Keep it up!

Offline yunhua98

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #49 on: May 22, 2011, 06:11:59 pm »
his games has physics, right?

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Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


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Re: AXLE - 2011 Axe Platformer Contest
« Reply #50 on: May 22, 2011, 06:12:38 pm »
his games has physics, right?

well, in the sense that it's not physics-heavy, like mine or Bboy's entries.

Offline TIfanx1999

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #51 on: May 22, 2011, 08:27:08 pm »
Thanks everybody! Oh, and I'm sure your platformer will be awesome jhgenius. :)

Just a small update here. I had a RAM crash, which put me behind a few hours of work. Grrr...
...but I recovered and have taken proper precautions to make sure I don't lose any code again. Also, I've now got more collisions working and I've been optimizing. Here's my progress, with a screenshot, of course.
Very nice! It's looking quite mario-esque to me. =)

Offline BrownyTCat

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #52 on: May 23, 2011, 09:53:54 am »
Thanks everybody! Oh, and I'm sure your platformer will be awesome jhgenius. :)

Just a small update here. I had a RAM crash, which put me behind a few hours of work. Grrr...
...but I recovered and have taken proper precautions to make sure I don't lose any code again. Also, I've now got more collisions working and I've been optimizing. Here's my progress, with a screenshot, of course.
Looks freaking awesome, Axe's backup feature is incredibly useful and safe.

Offline aeTIos

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #53 on: May 23, 2011, 10:54:59 am »
Gr... Gr... Great!
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Offline tloz128

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #54 on: May 24, 2011, 12:07:25 am »
Another small update: I've gotten the enemies to actually move at this point. I've also added in death animations and a life count (which is why the program ends after three deaths). However, I'm having a bit of a dilemma. Though the program is running alright right now, the keys are beginning to act a bit unresponsive due to lag. This will be made much worse with other additions to the code. I'm still trying my best to optimize, but at this point there's not too much to optimize left. I'm considering making this a 15mhz game, but should I also release a watered-down 6mhz version alongside of it? Thoughts?
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Offline TIfanx1999

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #55 on: May 24, 2011, 04:47:51 am »
I'm always of the opinion that the game should work well with as many platforms as possible. As of right now, the only TI-83+ family calculators that I own (even though they are loaned out at the moment...) are 6mhz. I also see it as greater accomplishment if something runs really well on a slower machine. It speaks very highly of the coder's skills. :D If it gets to the point where 6Mhz mode is causing a large negative impact on playability and there isn't anything you can do about it, I'd say switch it to 15Mhz. No one wants to play an unresponsive or sluggish game, especially a platformer, where reaction time is key.

Offline aeTIos

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #56 on: May 24, 2011, 06:45:16 am »
Ouch, cooool!
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Offline shmibs

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #57 on: May 24, 2011, 08:42:14 am »
at present it looks delicious, and i'm certain that there's something in there that can still be optimised. try looking at larger issues like code flow and reusing variables rather than just looking at small sections on there own. it's still faster than the old version right now, and that's with moving enemies included, so i'm certain you'll be able to manage XD
and yes, the scenery/setting do look wonderful. good luck!

Offline yunhua98

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #58 on: May 24, 2011, 12:18:46 pm »
I think you should try optimizing it first.  ;)  If you can't do much more, look at the optimization guide and ask Runer.  ;)

if you can't do it no matter what, then switch it to 15 mHz.

anyway, uit looks great!  to think my game is too fast ATM.  XD

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
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Offline yrinfish

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #59 on: May 24, 2011, 02:45:34 pm »
Wow, That's awesome.
I need help with Random (x86 Happy), pm me if you want to help :D
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THIS POST IS IN MY SIG TOO

Details
Language: Axe
Platform: TI 83+

Things we'll need to do/make
Draw the sprites saintrunner is working on this
A save file format.
A level generator.
A Tilemapper.
Some sort of AI.
Crafting system.

People on it (AFAIK)
annoyingcalc
saintrunner
Hayleia (your avatar is really cool btw)
epic7
Blue Raven
yrinfish

Useful info
For those who are going to work on this
General Program Structure
Spoiler For Spoiler:

:.Sprite Data
:.Other Data
:
:.Main menu
:.Option Start Game->init
:.Option How To Play->help
:.Option About->crdt
:
:.BEGIN init
:.Save file is present?
:.yes->strt
:.no->lgen
:.END init
:
:.BEGIN lgen
:.Make appvar appvMCSAVE
:.create 7 levels
:.edit for sky, mines, deep mines, nether
:.END lgen
:
:.BEGIN strt

~~~~ working on this ~~~~

Tiles
Spoiler For Spoiler:
Wheat
Water
Tree
Stone
Stairs
Sapling
Sand
Rock
Ore
Lava
InfiniteFall
Hole
HardRock
Grass
Flower
Farm
Dirt
Cloud
CloudCactus
Cactus

Biomes
Spoiler For Spoiler:
--Sky
Cloud
--Surface
Forest
Meadow
Plains
Cliffs
Mountain
Desert
Ocean
--Underground
Mines
Deep Mines
Nether

Items
Spoiler For Spoiler:
--Tools
Pick
Axe
Hoe
Shovel
--Weapon
Sword
--Utilities
Pow Glove
Workbench
Furnace
Lantern
Anvil
Oven
Chest
--Resources
Apple
Bread
Cloth
Slime
Wood
Seeds
Wheat
Acorn
Cactus
Flower
Cloud
Dirt
Stone
Sand
Coal
Iron Ore
Gold Ore
Gem
Glass
Iron
Gold
Spoiler For More...:
Spoiler For About me:

No, I didn't lie!!


quotes:HERE

And even more:


[07:53:14] <+Frey> Y'know, when people descend from my heavens , they're never Chuck Norris
[07:53:55] <+Frey> I usually get another catgirl or an angel pops down for a visit
[07:54:06] <+Frey> Some angels are really nice
[07:54:33] <+Frey> Some are into the whole "scare the locals" bit
[07:54:54] <+Frey> And some just absent minded
[07:55:38] * +david_ has nothing to do
[07:55:40] <+Frey> It's the absentminded ones you gotta look out for, because the'yre the ones that forget they're 40ft tall
[07:56:04] <+Frey> They're also the ones that forget about social taboos, like nudity
[07:56:28] <+Frey> Have you ever tryed to explain to an angel...anything?
[07:56:45] <+Frey> They don't listenunless they want to
[07:57:16] <+Frey> And don't learn unless they think they don't know
[07:57:51] <+Frey> Except for the nice ones, they're nice
[07:59:27] <+OmnomIRC> (O)<yrinfish> lol
[07:59:32] <+Frey> And they're all so pretty!
[07:59:38] <+Frey> It's ridiculous
[07:59:44] <+OmnomIRC> (O)<yrinfish> I hate PUSHES, THEY HAUNT ME
[08:00:06] <+Frey> Want an angel to come over and exorcise them?
[08:00:36] <+OmnomIRC> (O)<yrinfish> or, more specific: the fact that sometimes, happy outputs: pushes != pops
[08:00:47] <+OmnomIRC> (O)<yrinfish> I know why
[08:01:01] <+OmnomIRC> (O)<yrinfish> and I can solve it by adding a lookahead
[08:01:10] <+OmnomIRC> (O)<yrinfish> But I don't want to
[08:01:24] <+OmnomIRC> (O)<yrinfish> but continue your story
[08:01:35] <+OmnomIRC> (O)<yrinfish> lol
[08:03:13] <+Frey> Ok, so one day, I was walking to the school bus, and, long story short, got my life saved by an angel
[08:03:27] <+Frey> This one was a scary one
[08:03:42] <+Frey> Same height/age as me
[08:04:14] <+Frey> OMG She was the scariest person I had ever met
[08:04:28] <+Frey> She made the entire football team pee their pants
[08:04:43] <+Frey> I was so glad she was on my side
[08:05:04] <+Frey> Right up until she tryed to enter the bathroom with me
[08:05:37] <+OmnomIRC> (O)<yrinfish> lool
[08:05:45] <+Frey> After a muchness of arguing, I finally got through to her
[08:05:56] <+Patrick-D> is this a rap song?
[08:06:06] <+OmnomIRC> (O)<aeTIos> idk
[08:06:09] <+Frey> She tap danced outside my stall the entire time, though
[08:10:04] <+Frey> She was in all my classes too, which was weird, especially as they were all advanced courses and she joined in the middle of the semester
[08:10:28] <+Frey> Even the teachers were scared of her
[08:10:45] <+Frey> Note that she was gorgeous
[08:12:09] <+Frey> So, this angel and I, we managed to stop the apocalypse
[08:12:48] <+Frey> And she kissed me before going back,
[08:13:08] <+Frey> To heaven, but as it turns out that kiss sealed her to Earth
[08:13:47] <+Frey> We still don't know what to do


lol:

[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> 2 guests are looking at my topic
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> I wonder who they are
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> where they live
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> how old they are
[11:30:55] <DThought> <OmnomIRC> (O)<yrinfish> What kind of jokes they make
[11:30:57] <DThought> <OmnomIRC> (O)<yrinfish> but it surprises me that theyre looking at my topic
[11:31:01] * DThought smacks yrinfish for stalking
[11:31:08] <yrinfish> lool
[11:31:14] <DThought> Whoa, why'd it include all the newlines?
[11:31:23] * calc84maniac  smacks DThought for talking
[11:31:28] * calc84maniac  runs

Crisps:

<OmnomIRC> (O)* Keoni29  Eating crisps
<OmnomIRC> (O)* yrinfish  asks keoni some
<OmnomIRC> (O)<Keoni29> 7$ shipping please
<OmnomIRC> (O)* yrinfish  gives
<OmnomIRC> (O)<Keoni29> It will arrive in 3 days
<OmnomIRC> (O)<yrinfish> Thank you
<OmnomIRC> (O)* Keoni29  Wonders if he wants some dip
<OmnomIRC> (O)<yrinfish> chili please
<OmnomIRC> (O)<Qwerty.55> Adobe, last time I updated one of your products, the changes broke half of the documents using it.
<OmnomIRC> (O)<Keoni29> :(
<OmnomIRC> (O)<Qwerty.55> Why the hell would I update anything else from you?
<OmnomIRC> (O)* yrinfish  kicks adobe
<OmnomIRC> (O)* yrinfish  runs
<OmnomIRC> (O)* Qwerty.55  runs with him
<OmnomIRC> (O)<Keoni29> I have guacamole :S
<OmnomIRC> (O)<Keoni29> I have guacamole :S
<OmnomIRC> (O)* yrinfish  likes that too
<OmnomIRC> (O)* Keoni29  yay
<OmnomIRC> (O)* yrinfish
<OmnomIRC> (O)<Keoni29> http://www.tinyurl.com/guacamole.jar
<OmnomIRC> (O)<Keoni29> :3
<OmnomIRC> (O)<yrinfish> 404
<OmnomIRC> (O)<yrinfish> no foooooooooooooooooooooooouwaaaaaaaaaaaaaaaaahnd
<OmnomIRC> (O)<Keoni29> <3 no shit
<OmnomIRC> (O)<Keoni29> You cant download jars of guacamole
<OmnomIRC> (O)<Keoni29> I have an idea!
<OmnomIRC> (O)<yrinfish> loool
<yrinfish> that came too late ;)
<OmnomIRC> (O)<Qwerty.55> Actually, I just realized why Adobe's update breaks everything.
<yrinfish> tell me
<yrinfish> again too late
<OmnomIRC> (O)<Keoni29> Buy yourself some :3
<yrinfish> that was to keoni
<yrinfish> lOLoL
<yrinfish> :D
<OmnomIRC> (O)<Qwerty.55> It's a security update and if you can't run anything, you obviously can't get infected by anything in those documents.
<OmnomIRC> (O)<Keoni29> Then I pay one dip
<OmnomIRC> (O)<Keoni29> Do you have paypal?
<OmnomIRC> (O)<Keoni29> :S
<OmnomIRC> (O)<yrinfish> nope
<OmnomIRC> (O)<yrinfish> lol
<OmnomIRC> (O)<yrinfish> hm, I could get some crisps
<OmnomIRC> (O)<yrinfish> it is too late to do that here
<OmnomIRC> (O)<yrinfish> main europe
* jkag ([email protected]) has joined #omnimaga
* Netbot45 gives voice to jkag
<OmnomIRC> (O)<yrinfish> MUSIC YAY
<OmnomIRC> (O)<Keoni29> Well the shops are closed here too
<OmnomIRC> (O)<Keoni29> 21:45
<OmnomIRC> (O)<yrinfish> where?
<OmnomIRC> (O)<Keoni29> Gwt+0
<OmnomIRC> (O)<Keoni29> The netherlands
<OmnomIRC> (O)<yrinfish> huh? loool
<OmnomIRC> (O)<yrinfish> hallo keoni, hoe gaat het? continue in english please
<OmnomIRC> (O)<Keoni29> :S
<OmnomIRC> (O)<yrinfish> really stupid dutch sentence^

Languages:
1308401677 <yrinfish> I'm dutch
1308401679 <yrinfish> lol
1308401687 <p2> Oh.
1308401702 <yrinfish> So I need to learn german
1308401705 <yrinfish> and french
1308401712 <yrinfish> and English
1308401717 <yrinfish> and Dutch
1308401724 <yrinfish> and Greek
1308401728 <yrinfish> and Latin
1308401739 <p2> I must learn french and English.
1308401739 <yrinfish> and Spanish
1308401749 <Spyro543> Y=sin(x+yrinfish)*>9000
NOTE: these are all the languages I have chosen to learn!
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