Author Topic: AXLE - 2011 Axe Platformer Contest  (Read 26043 times)

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Offline Stefan Bauwens

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #90 on: June 26, 2011, 03:15:11 pm »
Alright, I have an update. I'm working on a title screen right now. What you see below is a work in progress, so let me know what you think.

Along with that, I have finished the first two levels. I have a screenie, but I should warn you that it is HUGE (over 9mb). It shows the paths through the first two levels and every room in them. I wouldn't recommend looking at it if you would like to figure out the way through the levels by yourself, which is why it is a spoiler. If you do look at it, please let me know how my level design is. :)

Spoiler For Spoiler:


The only main thing I have left is level design, along with a few finishing touches (such as saving and improving the effects and transitions). I will have a full game this year, and I hope for it to be very competitive. I would like to wish everyone the best of luck with their projects as well.
This is looks good. Great work.


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Offline shmibs

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #91 on: June 26, 2011, 05:02:52 pm »
hmm, that seems a bit slow-paced for some reason. still, it's the first two levels and i'm watching it rather than playing, which makes a big difference. just make sure to add in puzzle elements or something to make later levels more challenging. level design can be the most difficult part of any game, but i know you'll be able to come up with something good. you have something great already, and it can only get better. =D

Offline yunhua98

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #92 on: June 26, 2011, 07:05:15 pm »
Wow.  I voted for this game last year, I'm ready to vote for it again, it's even better!  :D

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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Offline tloz128

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #93 on: July 12, 2011, 11:39:04 pm »
I've finished designing all four levels, and the game weighs in at over 19,000 bytes. :o
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Offline TIfanx1999

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #94 on: July 13, 2011, 12:00:29 am »
So is your entry finished? That would be great! :D Also, a level editor for external levels would be a nice addition(perhaps when the contest is over ;)).

Offline tloz128

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #95 on: July 13, 2011, 12:28:51 am »
So is your entry finished? That would be great! :D Also, a level editor for external levels would be a nice addition(perhaps when the contest is over ;)).
It's pretty much done. I just need to make some final touches.
As for a level editor, that would be more difficult. I'll post a link to the final editor after the contest, and it can be used in conjunction with the source code to make custom levels. :)
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline TIfanx1999

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #96 on: July 13, 2011, 05:51:58 am »
Good too hear. :) Make sure to test it thoroughly before submitting it. No one wants a buggy entry. D:

Offline tloz128

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #97 on: July 15, 2011, 02:46:29 pm »
It's finished!
------------------------------------
(taken from the README)

AXLE is a platformer for TI-83+ calculators created in the Axe programming language.
It can be run through the DoorsCS shell (http://www.ticalc.org/archives/files/fileinfo/430/43068.html).

There are four stages that must be traversed through:
-Razor Forest
-Underground Acrobatics
-Pipeline Plummet
-Myriad City

Orbs are collected on the way. 100 orbs gives the player an extra life.
+ signs give the player health.

There are two types of enemies:
-Stompers
-Treads

Both are very nasty and can be destroyed by being jumped on.


---Controls---

Left and Right Arrows: Move Left and Right
Up Arrow:    Enter Door
2nd:           Jump
Mode:         Pause
Clear:          Exit
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Offline p2

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #98 on: July 15, 2011, 02:53:05 pm »
The disappearing looks exaktly like the one in StickNinja

The rest looks great!
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Offline yunhua98

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #99 on: July 15, 2011, 02:53:21 pm »
wow, this has a really good chance in the contest and an almost-definite feature.  O.O

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline fb39ca4

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #100 on: July 15, 2011, 03:39:03 pm »
This looks great! You have a great chance of winning the contest!

Offline Munchor

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #101 on: July 24, 2011, 10:21:51 am »
I tried this game for the contest. Very good game, I was confused by all the doors but the graphics and the gameplay are great!

Offline tloz128

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #102 on: July 25, 2011, 09:28:15 pm »
I tried this game for the contest. Very good game, I was confused by all the doors but the graphics and the gameplay are great!
Thanks. It's the point of the game to be confusing... I like really hard games (as you can probably guess I am a fan of a lot of the old NES platformers :)).
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Offline leafy

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #103 on: July 25, 2011, 09:29:01 pm »
TLOZ do you mind compiling AXLE for Ion? I can't use DoorsCS anymore :/
In-progress: Graviter (...)

Offline annoyingcalc

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Re: AXLE - 2011 Axe Platformer Contest
« Reply #104 on: July 25, 2011, 09:31:50 pm »
Why not but I can compile it if you want
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