Author Topic: AXLE - 2011 Axe Platformer Contest  (Read 26185 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Platformer (Contest Entry)
« Reply #15 on: September 12, 2010, 04:13:44 pm »
Well, if you need help, just make sure to not use too much external source code from other people nor post yours. You can ask some questions, just as long as you don't use way too much help from people. After all, maybe you could be hit by an Axe bug. You could maybe describe what is happening in particular so people may be able to help. I hope you can get them resolved soon x.x

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Axe Platformer (Contest Entry)
« Reply #16 on: September 12, 2010, 07:25:09 pm »
/\dittoes
do what you can, but regardless im very looking forward to this

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Axe Platformer (Contest Entry)
« Reply #17 on: September 12, 2010, 08:30:07 pm »
UPDATE!
I was able to fix the glitch that was confusing me. Here's a screenshot of the game running in a 24x16 room with a different tileset. However, while recording the gif I noticed that the text saying the score turned into the letter "a" when entering doors...
I need to fix that.

EDIT: wait, I think that thing with the score may be a bug in Axe (I don't know if it exists in the newest version- I used 0.4.3)
« Last Edit: September 12, 2010, 08:32:05 pm by tloz128 »
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Axe Platformer (Contest Entry)
« Reply #18 on: September 12, 2010, 08:42:31 pm »
his jumping looks like mario with the P upgrade!
glad to see things are working out. i especially love the door transition.
oh, and is that another sprite with his back turned when he walks through doors?

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Axe Platformer (Contest Entry)
« Reply #19 on: September 12, 2010, 08:48:08 pm »
yup. I actually made a sprite sheet for him over the summer.
here is the spritesheet I am using. also, below the character are the two enemies I'm hoping to be able to put in the game.
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Platformer (Contest Entry)
« Reply #20 on: September 12, 2010, 09:23:29 pm »
WOW Awesome! Glad you got the problem sorted! Nice sprites too :)

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Axe Platformer (Contest Entry)
« Reply #21 on: September 13, 2010, 07:39:20 am »
Wow!  This looks great!  Wonderful job.  Good luck in the contest. ;D

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Axe Platformer (Contest Entry)
« Reply #22 on: September 18, 2010, 09:41:41 am »
I just realized where the "A" came from. I had it so that it would display that when up was pressed(I did this when I couldn't get the doors to work). I forgot to take it out, though. It looks like it's in my contest entry as well. (so no, it wan't a glitch in Axe. Sorry Quigibo  :-X)
« Last Edit: September 18, 2010, 09:42:48 am by tloz128 »
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Platformer (Contest Entry)
« Reply #23 on: September 18, 2010, 12:32:21 pm »
Ah ok I see. I thought you might have been accidentally storing stuff to L5 memory area during the game, causing the home screen to display that on exit. Btw has there been any progress on the game since the contest end?

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Axe Platformer (Contest Entry)
« Reply #24 on: September 18, 2010, 12:49:17 pm »
Unfortunately, no there hasn't. I don't have a level editor for the game, and have been so far typing out the levels by hand x.x. My next goal for the project is to allow you to travel to different rooms from doors, which would first require me to type out the level data (which has been very tedious).
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Platformer (Contest Entry)
« Reply #25 on: September 18, 2010, 01:54:23 pm »
Ouch ok, yeah it might be better to write a level editor for that purpose. I myself can't be much help, though, as my previous attempt at writing a map editor in Axe was futile :(

Good luck!

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: Axe Platformer (Contest Entry)
« Reply #26 on: September 18, 2010, 05:28:08 pm »
Good luck! This seems like a very, very intresting project...makes me think of something I always wanted to do, make Assassins Creed for the calc
* matthias1992 runs of and learns Axe

seriously, wilst typing this I am getting my hopes back up!!! you've just showed it's possible :D
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline tloz128

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 324
  • Rating: +58/-6
  • I feel asleep.
    • View Profile
Re: Axe Platformer (Contest Entry)
« Reply #27 on: September 18, 2010, 06:02:37 pm »
^^thanks! assassins creed, eh? that would be cool :D
Naaa... Na Nah Na Nana Na Nah... Hey Jude!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Axe Platformer (Contest Entry)
« Reply #28 on: September 18, 2010, 11:55:36 pm »
That would be cool, although I never actually played that game yet. I should try it one day. Assassin Creed 2 seemed really cool. Is it RPG-ish?

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Axe Platformer (Contest Entry)
« Reply #29 on: September 19, 2010, 12:06:33 am »
No, I wouldn't call it an RPG. It's an adventure game. You kinda need to play them in order though to understand what is going on fully.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)