Author Topic: Banana Editor/HCONVERT  (Read 2320 times)

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Offline Yeong

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Banana Editor/HCONVERT
« on: December 13, 2011, 06:29:41 pm »
Somebody might put good use in these programs.
BANANAS editor is a sprite editor designed for axe/xlib programmer.
It supports 8x8, 16x16, and 24x24 sprites, and you can store them as pictures or export them as an hex code(8x8 pack.)
so if you have 24x24 sprite, it will export hex like:
1 2 3
4 5 6
7 8 9
in order.

Also, I threw in little tilemap editor (for 8x8 sprites only).

For tilemap editing:
2nd: choose sprite
2,4,6,8: scroll around map if it's bigger than 12x8
arrow keys: move cursor around.

Hconvert is a sprite-to-hex converter, but the sprite must be stored in picture.
EDIT: HCONVERT stores hex data into Str1!

They both need DCS7. Enjoy! :)
« Last Edit: December 13, 2011, 06:35:22 pm by TBO_Yeong »
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Offline epic7

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Re: Banana Editor/HCONVERT
« Reply #1 on: December 13, 2011, 06:30:57 pm »
I got data type error with HCONVERT

Edit: nvm
« Last Edit: December 13, 2011, 06:32:53 pm by epic7 »

Offline saintrunner

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Re: Banana Editor/HCONVERT
« Reply #2 on: December 13, 2011, 09:04:28 pm »
very helpful! thanks :)
My Sprites Thread   :Updated often :) for your viewing pleasure

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Offline epic7

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Re: Banana Editor/HCONVERT
« Reply #3 on: December 15, 2011, 03:55:48 pm »
I might use the tilemap editor. Is that in banana?

Offline saintrunner

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Re: Banana Editor/HCONVERT
« Reply #4 on: December 15, 2011, 04:10:51 pm »
yep
My Sprites Thread   :Updated often :) for your viewing pleasure

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Offline Yeong

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Re: Banana Editor/HCONVERT
« Reply #5 on: December 15, 2011, 10:40:59 pm »
for now, it only supports 8x8 D:
I'll eventually add 16x16 tilemap support.
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