Author Topic: Banchor: Legend of the Hellspawn (TI-84+CE)  (Read 6052 times)

0 Members and 1 Guest are viewing this topic.

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Banchor: Legend of the Hellspawn (TI-84+CE)
« on: October 06, 2017, 02:55:55 am »

Back in 2006 I released Banchor, which was a Zelda-like grayscale RPG for the TI-86, using a modified version of an engine written by David Phillips of Assembly Coders Zenith. By the time I released it, the TI-86 was long since discontinued.


I decided to do a quick port over to the TI-84+CE, with minimal changes to the original game. Even though there are probably numerous things that could be done to improve the game, I wanted to leave it mostly untouched. And it was simply a fun exercise in porting the grayscale engine, as well as giving Banchor a little more life, because all those years ago I had plans to turn it into a trilogy, with each game having different a different play style.. plans that never really went away... Zargul was secretly going to be a sequel or prequel to Banchor, using the first-person D&D style of Eye of the Beholder (thus, Zargul will become Banchor 2 if/when I get back to working on it).


Anywho.. the port is complete. The TI-86 128x64 resolution is scaled up to 256*128 in the original 4-level grayscale. Here are a couple of screenshots.


 
 


One final note - along with Zelda, Banchor was heavily inspired by Golvellius. Nevertheless, I'm still planning on continuing my 84+CE version of this at some stage, given that Golvellius will be in full colour, and Banchor is only in grayscale.. :)





Download here
« Last Edit: October 07, 2017, 09:45:45 pm by JamesV »

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6268
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Banchor: Legend of the Hellspawn (TI-84+CE)
« Reply #1 on: October 06, 2017, 12:08:19 pm »
This looks pretty cool, I'll have to grab it when the download is available!
/e

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Banchor: Legend of the Hellspawn (TI-84+CE)
« Reply #2 on: October 06, 2017, 04:19:40 pm »
Hey, I remember the original, and infact thought that's what I was looking at! Only until I finished reading did I realize that this was the port and that it was done (for some reason, my brain ignored the red background). Looks good, though, a color remake with new graphics would be nice. ;)

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Banchor: Legend of the Hellspawn (TI-84+CE)
« Reply #3 on: October 07, 2017, 09:51:55 pm »
I've updated with the Download link :)


Updating the graphics to colour was an option, but then the game would be so similar to Golvellius visually, that I decided against it. Just more motivation for me to keep working on Golvellius and get that finished at some point :P

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Banchor: Legend of the Hellspawn (TI-84+CE)
« Reply #4 on: October 07, 2017, 11:02:23 pm »
Alrighty then. I haven't played Golvellius, (master system wasn't very widespread or popular in the US) but isn't it more of a mixed game with side scrolling levels as well as overhead stuff? Bachor reminds me more of Zelda 1. It's nice to have a port to the color model regardless. I think the Golvellius port is a cool idea as well though, and I'm looking forward to it.

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Banchor: Legend of the Hellspawn (TI-84+CE)
« Reply #5 on: October 07, 2017, 11:36:03 pm »
Alrighty then. I haven't played Golvellius, (master system wasn't very widespread or popular in the US) but isn't it more of a mixed game with side scrolling levels as well as overhead stuff? Bachor reminds me more of Zelda 1. It's nice to have a port to the color model regardless. I think the Golvellius port is a cool idea as well though, and I'm looking forward to it.
Yeah that's true, Golvellius had horizontal scrolling and vertically scrolling dungeons. Banchor is essentially a mix of my TI-86 attempt at Golvellius, and David Phillips' Zelda demo, and doesn't have the scrolling dungeons.

Perhaps at some point in the future I'll update to Banchor to 4-bit colour, just to add some more life to it. I guess whilst I was at it, I would increase the map size to full screen as well (although the map editor would have to be redone, as it was originally written in VB6). I'll keep it in mind. Right now I want to keep working on Alien Breed though.. :)

Offline JamesV

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 276
  • Rating: +77/-0
    • View Profile
    • James V's TI-Calculator page
Re: Banchor: Legend of the Hellspawn (TI-84+CE)
« Reply #6 on: October 13, 2017, 03:59:49 am »

Based on some feedback I've received, I've uploaded a small update (v1.2.1). It should be available soon at the original download link above. Changes are as follows:


- Fixed the "warp into wall" bug in one of the maps in the Pyramid of Snakes.
- Can now press [2nd] to finish talking/reading/viewing inventory.
- Fixed a bug with partial heart level when starting a game.
- Wells now fully heal all your hearts, with the cost being increased to 150 Gold (up from 100 Gold).
- Reduced Gold loss upon death to 1/4 (down from 1/2).
- Player now revives at a nearby Well of Life after death.


Additionally, I added in a little nod to the potential Banchor II :P

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Banchor: Legend of the Hellspawn (TI-84+CE)
« Reply #7 on: October 13, 2017, 10:53:22 am »
Awesome! :D