Author Topic: Base 671  (Read 8554 times)

0 Members and 2 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Base 671
« Reply #15 on: December 06, 2011, 03:54:47 pm »
Well, I have a coupla other projects going on right now, so I'm not actively working on it, but when I do pick it up, I think I'm going to make it less of an Arena game and more levels-based. Still lots of enemies, but also maze like levels with switches and powerups and whatnot.
Seems cool. personally I tend to not be much into arena-type games and kinda prefer when I can explore and find stuff. This is the reason why, for example, in the ticalc.org BASIC RPGs section, I never visit the arena/battle section.

Make sure puzzles are not too hard at the beginning, though.
« Last Edit: December 06, 2011, 03:55:04 pm by DJ_O »

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Base 671
« Reply #16 on: December 06, 2011, 05:49:47 pm »
right, right.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)