Author Topic: Base 671  (Read 8657 times)

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Offline LincolnB

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Base 671
« on: September 20, 2011, 09:54:00 pm »
Hi everyone. My current project right now is a game I'm calling Base 671. Basically, the story goes like this: It is the year 2150, and you are a well trained and armed battle hardened space marine. The last battle in which you fought went horribly wrong, ending with more than half of your forces dead, and all survivors captured. These survivors, including yourself, were brought to an awful place, a space station known as Base 671. This base is infamous for epic gladiator style arena fighting. Well, lucky you, you have been selected as the first contestant in these fights. You, in a provided combat pod, are forced to fight your way through wave after wave of enemy lines. It is up to you to defeat all of the enemies that come your way, and by so doing, saving the rest of your forces from a horrible. After all, they couldn't stand for three seconds in this arena.




Base 671     -----     15% completed

Official Description: Futuristic Deathmatch Arena Style Futuristic Shoot-em-up game written in Axe Parser for the TI-83+ series. This game is a loose port of the Flash game Pixel Purge.

Currently implemented:

     Rotational Movement Engine
     Weapons:
          Flamethrower
     Enemies:
          Four different kinds, but right now they all do the same thing, just look different
     Scrolling Grayscale Background
     Character Explosions

To be implemented:

     Items (health, ammo, regeneration)
     More Weapons
          Machine Gun
          Hand-to-Hand Weapon (Sword or Whip)
          Cannon
          Explosive Laser
          ...Any other ideas?
     Heads Up Display
     Enemy Explosions and Pixel Collection
     Level Up Screen and effects
     Bosses (Super l33t! Not lame!)
     Some kind of a Store (to buy upgrades and new weapons and things like that)


Controls:

Left and Right to change direction
2nd to accelerate
Alpha to accelerate backwards
Mode to shoot


Any and all feedback would be appreciated! Let me know if you have any fabulous ideas. Post them here, or PM me.


Oh yeah, screenie:



EDIT: In the screenie, I barely showed the flamethrower at all. Download it and check it out if you want to see more
« Last Edit: September 20, 2011, 09:55:13 pm by buttsfredkin »
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Offline ztrumpet

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Re: Base 671
« Reply #1 on: September 20, 2011, 09:56:50 pm »
This looks really cool.  I can't wait to see how this turns out. :D

Offline Darl181

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Re: Base 671
« Reply #2 on: September 20, 2011, 09:58:52 pm »
Looking good!  Do you plan on having the enemies shoot back?
What might help would be to have the player have a health bar, so it doesn't explode IWBTG-style at the slightest touch :P (not sure if it's planned or not, just putting it out there)

btw if you want more weapon ideas feel free to use anything from Essence :)
« Last Edit: October 07, 2011, 07:39:14 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline LincolnB

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Re: Base 671
« Reply #3 on: September 20, 2011, 10:04:00 pm »
Mods, any chance I could get a sub-forum for this, once it's made sufficient progress?

Also, yeah, I'm planning on having a health/armor system, visible from a HUD at the bottom of the screen. And a more advanced AI enemy system.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ztrumpet

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Re: Base 671
« Reply #4 on: September 20, 2011, 10:22:10 pm »
Mods, any chance I could get a sub-forum for this, once it's made sufficient progress?
Well, why don't we talk about this when there's more progress.
Regardless, there is a chance that it could get its own sub-forum. ;)

Offline Deep Toaster

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Re: Base 671
« Reply #5 on: September 25, 2011, 12:30:32 am »
Looks great, but I don't think the explosion death sequence should involve gravity in that direction O.o




Offline fb39ca4

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Re: Base 671
« Reply #6 on: September 25, 2011, 12:49:54 am »
At first I thought the thread was about numbers in Base 671 :P

Offline Deep Toaster

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Re: Base 671
« Reply #7 on: September 25, 2011, 12:57:11 am »
Me too :D Seems to be a fun game. Entirely your own idea?




Offline LincolnB

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Re: Base 671
« Reply #8 on: September 25, 2011, 06:56:10 pm »
Me too :D Seems to be a fun game. Entirely your own idea?

Mostly. It's an adaption of an idea based on a loose port of Pixel Purge, look for it on armorgames.com
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline LincolnB

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Re: Base 671
« Reply #9 on: October 01, 2011, 06:35:27 pm »
Pixel Purge for anyone who's interested.

Also, if I can, I really want to make this into a two player game - a multiplayer arena deathmatch shooter...gives me chills. Anyways, if anyone knows anything about/has any experience in two player games in Axe, that would be great. I'm talking about linking two calculators together, not trying to cram two people on one calculator. If it turns out that Axe doesn't have very good link port support, could anyone write an Axiom to help with that?
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline TIfanx1999

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Re: Base 671
« Reply #10 on: October 02, 2011, 09:38:26 pm »
A linkable version of this would be pretty sweet methinks. ^^

Offline DJ Omnimaga

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Re: Base 671
« Reply #11 on: November 11, 2011, 10:23:45 pm »
This looks nice. Are you still working on this? Enemies with different moving patterns including ones that somewhat goes in your direction would be nice.

Offline LincolnB

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Re: Base 671
« Reply #12 on: November 11, 2011, 10:37:54 pm »
Well, I have a coupla other projects going on right now, so I'm not actively working on it, but when I do pick it up, I think I'm going to make it less of an Arena game and more levels-based. Still lots of enemies, but also maze like levels with switches and powerups and whatnot.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline aeTIos

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Re: Base 671
« Reply #13 on: November 12, 2011, 10:10:02 am »
You like puzzles since you picked up portal, right?
I'm not a nerd but I pretend:

Offline LincolnB

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Re: Base 671
« Reply #14 on: November 12, 2011, 04:31:05 pm »
yep, I've been getting into puzzle games a lot lately. Don't worry, there will be plenty of puzzles!
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)