Author Topic: Basic FPS Wolfenstein  (Read 9185 times)

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Offline simplethinker

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Re: Basic FPS Wolfenstein
« Reply #15 on: November 03, 2009, 03:43:19 pm »
Its interesting why Matrixes would be faster than a list, because in calculator memory, a matrix would be stored exactly the same as a list (calculators don't have 2d memory XD) so there must be some other thing that is giving the speed difference.
You're forgetting the extra overhead of calculating the element's position in the list ;)  [A](A,B) compared to L1(20A+B)

*You are correct about them being stored the same in memory, and since every element is of the same type (and thus same number of bytes per entry) access time is (nearly) identical.
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline DJ Omnimaga

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Re: Basic FPS Wolfenstein
« Reply #16 on: November 04, 2009, 12:11:10 am »
For  a few years, I always wondered why many basic programmers suggested people to avoid using matrices for tilemaps and always use lists instead. I never understood why lists were so much better than matrices. I know about being able to name them however you want, but the names just make the code even larger

Offline Builderboy

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Re: Basic FPS Wolfenstein
« Reply #17 on: November 04, 2009, 12:35:07 am »
Perhaps because when you store them in programs as raw recalled value they take up less space?  I guess they both have their tradeoffs, but they aren't really that different after all :D

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Re: Basic FPS Wolfenstein
« Reply #18 on: November 04, 2009, 01:12:33 am »
Oh, maybe that. Matrices are sure large inside a program compared to a list due to all [ and ] chars

Offline Builderboy

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Re: Basic FPS Wolfenstein
« Reply #19 on: November 04, 2009, 10:20:55 am »
indeed.  I remember when I made My original xLib Trapped, I had 25 raw matrices that were 12x8 inside my program.  I think the entire program was 13000 bytes or something XD

Offline jsj795

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Re: Basic FPS Wolfenstein
« Reply #20 on: November 04, 2009, 10:36:39 am »
Hmmmm... considering that... Should I hardcode the maps in list and convert it into matrix???
Or keep the matrix???


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline simplethinker

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Re: Basic FPS Wolfenstein
« Reply #21 on: November 06, 2009, 12:27:54 pm »
Hmmmm... considering that... Should I hardcode the maps in list and convert it into matrix???
Or keep the matrix???
If the tilemaps will contain only integers, you could use this </shameless_plug>
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline jsj795

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Re: Basic FPS Wolfenstein
« Reply #22 on: November 06, 2009, 02:37:10 pm »
I didn't try the program yet, but I did it myself and the change was so~~~ slow..... -_-
Unless your program instantaneously changes str to mat, I think I'm just gonna have to live with hardcoded matrix :'(


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline simplethinker

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Re: Basic FPS Wolfenstein
« Reply #23 on: November 06, 2009, 08:34:54 pm »
Unless your program instantaneously changes str to mat, I think I'm just gonna have to live with hardcoded matrix :'(
Well, it's in Asm and it takes about a quarter second to convert a 2048 byte string into a 32x32 matrix on my 84+SE :)
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline DJ Omnimaga

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Re: Basic FPS Wolfenstein
« Reply #24 on: November 07, 2009, 12:45:37 am »
It might be the whole Asm( command issue. Have you guys ever tried ROL3? That should give you an idea of how slow "Asm(" can get when you have many sub-programs and low RAM.

Offline simplethinker

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Re: Basic FPS Wolfenstein
« Reply #25 on: November 07, 2009, 10:12:03 am »
It might be the whole Asm( command issue. Have you guys ever tried ROL3? That should give you an idea of how slow "Asm(" can get when you have many sub-programs and low RAM.
I think he was talking about his attempt at doing it in Basic:
Quote from: jsj795
I didn't try the program yet, but I did it myself...
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline jsj795

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Re: Basic FPS Wolfenstein
« Reply #26 on: November 07, 2009, 01:19:15 pm »
Yeah... I did it with BASIC, because I want my game to be 100% BASIC, except probably XCOPY, because I need to go over the RAM limit :)
Thanks for suggesting anyway~


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Basic FPS Wolfenstein
« Reply #27 on: November 07, 2009, 01:30:16 pm »
aaah ok