Author Topic: basic spriter  (Read 6423 times)

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Offline alex99

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basic spriter
« on: May 08, 2013, 02:58:39 pm »
hey there it is my new project
please say me what you think!!!

   Readme:
prog:basic spriter
from alex99
table of contence
----------------
1.installation
2.how to use?
3.bugs
4.future planning
5.thanks
6.copirights

1.Installation
--------------
to install this simply send basicpic.8xp and copy.8xp to your z80 calc.
IMPORTANT:
the source is in axe written!
you only can open with an prog that opens .8xp files

2.How to use?
-------------
simply run basicpic.
first it asks to insert a progname so input the name of the prog where you want store the sprites
WARNING:if the prog exists it gets overwritten!!!!
then it asks to make a: ".do that because of compatibility
you have  the following keys:

up-->move pixel up
down-->move pixel down
left-->move pixel left
right-->move pixel right
2nd-->insert pixel
mode-->exit whithout saving
clear-->delete all pixels
enter-->store

if you use enter the prog asks you under which name it shall be storen.when it asks you
if you want to make another answear whith yes or no.if yes then you can make another.if no
it stores all to the prog: "asdf".
to use the sprite insert: "(name of your sprite)"-->str7:prgmASDF:
and your sprite is running.
WARNING: after every running of basicpic.8xp and storing to prgmASDF are the old
information of prgmASDF deleted!!!!

3.Bugs
-------
1. mabey ram clear at y3=
2. than more pixels you inserted than slower the brog is...
if you find other bugs send an email to "[email protected]

4.Future planning
------------------
1.Fix all bugs

5.Thanks
---------
big thanks to Runner112;Hayleia and the other out of omnimaga!!!

6.copyrights:
-------------
this is an open source project.


don´t blame for my english!!!


download link:

http://www.ticalc.org/archives/files/fileinfo/453/45344.html   

screeny at ticalc
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Offline Stefan Bauwens

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Re: basic spriter
« Reply #1 on: May 08, 2013, 03:10:48 pm »
I'm not a Z80 BASIC programmer, but it looks like a handy program people would use. :)
The screenshot looks nice.


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Offline alex99

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Re: basic spriter
« Reply #2 on: May 08, 2013, 03:11:55 pm »
thank you :P
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Offline DJ Omnimaga

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Re: basic spriter
« Reply #3 on: May 08, 2013, 03:37:39 pm »
I saw this on ticalc earlier and it seems nice. How does sprite data looks like by the way?

Offline TheBassetHound

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Re: basic spriter
« Reply #4 on: May 08, 2013, 09:52:56 pm »
Hmmm... prgmASDF, huh?
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Offline Hayleia

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Re: basic spriter
« Reply #5 on: May 09, 2013, 01:58:26 am »
So this is what you needed help for ? Well I am glad it turned out well :)
However, there is only one "n" in "Runer112" so you might have to update your readme ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline alex99

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Re: basic spriter
« Reply #6 on: May 09, 2013, 07:55:49 am »
I saw this on ticalc earlier and it seems nice. How does sprite data looks like by the way?

what do you mean?how does it looks in the prog or in the graph or what???

@Hayleia :i ´going to update the readme in the next version...it comes in a few days :D


ps: does somebody know how i fix the ram cleard bug:it is ram clearing if i type the Y= button
« Last Edit: May 09, 2013, 07:59:06 am by alex99 »
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Offline Stefan Bauwens

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Re: basic spriter
« Reply #7 on: May 09, 2013, 10:42:52 am »
I saw this on ticalc earlier and it seems nice. How does sprite data looks like by the way?
what do you mean?how does it looks in the prog or in the graph or what???
...
I think he means how do you store it. And based on your gif, I guess it stores every pixel with a pt-on.


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Offline alex99

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Re: basic spriter
« Reply #8 on: May 09, 2013, 11:18:26 am »
I saw this on ticalc earlier and it seems nice. How does sprite data looks like by the way?
what do you mean?how does it looks in the prog or in the graph or what???
...
I think he means how do you store it. And based on your gif, I guess it stores every pixel with a pt-on.

yeah and in the next version i maby include pt-off( and maby pxl-on( and mabey pxl-off(
mabey i also port it for the ti 84+cse
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Offline Streetwalrus

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Re: basic spriter
« Reply #9 on: May 09, 2013, 01:53:11 pm »
The crash is most likely due to writing in incorrect RAM areas. Also make sure that you have the latest version of Axe as I remember a bug caused by the compiler itself when using OS vars.

Offline alex99

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Re: basic spriter
« Reply #10 on: May 10, 2013, 05:37:57 am »
ahm which version is the latest???
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Offline Streetwalrus

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Re: basic spriter
« Reply #11 on: May 10, 2013, 05:41:34 am »
The latest Axe is 1.2.1a. Check that in the bottom right corner of the app.

Offline alex99

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Re: basic spriter
« Reply #12 on: May 10, 2013, 05:55:31 am »
oh i´ve 1.0.5.where can i download it ??`ticalc has only my ver.?
« Last Edit: May 10, 2013, 05:56:57 am by alex99 »
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Offline Hayleia

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Re: basic spriter
« Reply #13 on: May 10, 2013, 06:02:32 am »
See why I said on Cemetech that it was better to ask about Axe on Omnimaga ? Because this is where Axe is developped. And this is where you can find the latest updates ;)

And on the contrary, it would be better to ask about DoorsCS on Cemetech for example, but that is not the topic.
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Offline alex99

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Re: basic spriter
« Reply #14 on: June 18, 2013, 02:34:22 pm »
Ok tis is the next version o basic spriter  ;D ;D ;D ;D


README
-------
BASICSPRITER
BY
ALEX99
-------
INDEX
-------
1.INSTRUCTIONS
2.HISTORY
3.CREDITS
4.BUGS
##############################1.ISTRUCTIONS
-HOW TO INSTALL?
To install this simply send
BASICPIC.8xp  and  COPY.8xp
to your calc and run BASICPIC
-HOW TO USE?
To use this, run BASICPIC on
your calc you must follow the following steps:
1. It asks you in which
program you want to store
your sprite . Insert now
your progname.
2. It wants that you make an
' " '    you need to make this ,
because of compitability.
3. Draw your pic with the
following keys:
2nd---insert or clear pixel
arrows---move
ALPHA---changing pixels
CLEAR---clear all pixels
ENTER---compile sprite

4.It is asking  you  if you want to have a  fast picture.
A fast picture is a sprite that
is only including pxlon not
pixl on    and   pixl off.
Answer with yes and no.
5.It asks you what the sprite name is.
Please look at the Example for more info.
6.It is asking you if you want to have another pic.answer with yes or no
##############################
HISTORY
-------
VER:0.1
i addet the drawing of pixels
ver:0.5
it stores the pixel into a
string
ver:0.9
copy into a defined prog
addet
ver:1.0
fixed some small bugs
wanted to publish this
version ,but then Runner112
posted a copy program wich copy into a
no defined prog so you can
make your own prog and i
published ver1.1   .
ver 1.2
fixed RAM cleared bug with
the  help of Hayleia  and others from Omnimaga.
ver 1.3
totally rewrite of the code
and better performance :P
ver 1.4
added  pixel - point changing
ver 1.5
fixed small bugs
##############################
CREDITS
-------
THANKS TO:

Runner112---he made this
copy prog

Hayleia --- helped me with
very informative posts

www.OMNIMAGA.org ---
with the community 

YOU---you have
downloadet this

and to all the others that
i've forgot
##############################
BUGS:
-----

I did not found any bugs. If
you find some bugs feel free to send me a mail at:
[email protected]
or say it to ALEX99 on 
OMNIMAGA.org  or
CEMENTECH.net   



well i´m glad this is almost done  ;)   :w00t: :w00t: :w00t:
i m going to make now some menus in it... mabey also a hexadecimal device...
AND mabey i port it for the TI84+ CSE

i´m going to post the ticalc download link soon
but you can download it down here



 
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