Author Topic: basic spriter  (Read 6528 times)

0 Members and 4 Guests are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: basic spriter
« Reply #15 on: June 18, 2013, 05:03:17 pm »
A CSE version would definitively be nice. Most that is required would probably be moving stuff around on the screen. Also on the CSE you can turn ON 3x3 squares in one Pt-On command, so displaying scaled up sprites wouldn't be too hard.

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: basic spriter
« Reply #16 on: June 18, 2013, 05:57:20 pm »
speaking of a cse spriter, will xlib be ported to the cse?

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: basic spriter
« Reply #17 on: June 19, 2013, 12:29:34 am »

Offline alex99

  • LV3 Member (Next: 100)
  • ***
  • Posts: 80
  • Rating: +9/-5
    • View Profile
    • Alexstudious
Re: basic spriter
« Reply #18 on: June 19, 2013, 11:04:35 am »
well i have not much expirience whith the cse...got it 1 week ago...
can someone explain to me how does the hexadecimal sprite system work???
VISIT:

www.atomsoftware.jimdo.com

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: basic spriter
« Reply #19 on: June 20, 2013, 03:39:08 am »
Do you mean how to dechiper hexadecimal data? If so, then this might be helpful, but this only applies to the TI-83 Plus series, not the color model: http://www.omnimaga.org/index.php?action=articles;sa=view;article=93

Just remember that in hex:

10 displays as A
11=B
12=C
13=D
14=E
15=F

(which the tutorial doesn't explain)
« Last Edit: June 20, 2013, 03:40:04 am by DJ Omnimaga »

Offline alex99

  • LV3 Member (Next: 100)
  • ***
  • Posts: 80
  • Rating: +9/-5
    • View Profile
    • Alexstudious
Re: basic spriter
« Reply #20 on: June 20, 2013, 08:51:23 am »
hmmm thank you
the colour model does not applies hexadrecimal???what does it applie?
VISIT:

www.atomsoftware.jimdo.com

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Offline Joshuasm32

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 142
  • Rating: +19/-7
    • View Profile
    • Network
Re: basic spriter
« Reply #21 on: June 20, 2013, 08:52:31 am »
it would be hard to use hex for color.  :P  it might use the coding that is used for jpeg or bmp photo's?
« Last Edit: June 20, 2013, 08:53:20 am by codebender »
My name is Josh and I a developer at Moonzean. I enjoy Radiohead, web development, Java, and cryptograms.
Spoiler For No Surprises, by Radiohead:
A heart that's full up like a landfill
A job that slowly kills you
Bruises that won't heal

You look so tired unhappy
Bring down the government
They don't, they don't speak for us

I'll take a quiet life
A handshake of carbon monoxide

And no alarms and no surprises
No alarms and no surprises
No alarms and no surprises
Silent, silent

This is my final fit
My final bellyache

With no alarms and no surprises
No alarms and no surprises
No alarms and no surprises please

Such a pretty house
And such a pretty garden

No alarms and no surprises
No alarms and no surprises
No alarms and no surprises please

Offline alex99

  • LV3 Member (Next: 100)
  • ***
  • Posts: 80
  • Rating: +9/-5
    • View Profile
    • Alexstudious
Re: basic spriter
« Reply #22 on: June 20, 2013, 08:57:32 am »
hmm mabey the hex string will be longer and it is going to have a number for every pixel and avery colour:

for example
F is black and
1 is white
red will be 7
then

the code could be
[000000070F00000(pixels)000007000ff0000(colours)]
VISIT:

www.atomsoftware.jimdo.com

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: basic spriter
« Reply #23 on: June 20, 2013, 10:08:18 am »
On the CSE you have 16bit color so it's four hex chars per pixel. ;)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Re: basic spriter
« Reply #24 on: June 20, 2013, 11:56:42 am »
For the CSE it will depend of what Axe and xLIB support, because I think the respective authors planned 256 colors at once that sprites can choose from, so one sprite pixel would be most likely be made of a value from 00 to FF (0 to 255, which is 8-bits)

Offline alex99

  • LV3 Member (Next: 100)
  • ***
  • Posts: 80
  • Rating: +9/-5
    • View Profile
    • Alexstudious
Re: basic spriter
« Reply #25 on: June 20, 2013, 12:02:10 pm »
hmm then O.O O.O O.O...small question:can you use all colours in basic ????
« Last Edit: June 20, 2013, 12:03:03 pm by alex99 »
VISIT:

www.atomsoftware.jimdo.com

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: basic spriter
« Reply #26 on: June 20, 2013, 12:21:47 pm »
No, just 16.

Offline alex99

  • LV3 Member (Next: 100)
  • ***
  • Posts: 80
  • Rating: +9/-5
    • View Profile
    • Alexstudious
Re: basic spriter
« Reply #27 on: June 20, 2013, 01:35:44 pm »
let me think this is really a small diffrence
« Last Edit: June 20, 2013, 01:36:13 pm by alex99 »
VISIT:

www.atomsoftware.jimdo.com

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Offline Streetwalrus

  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3821
  • Rating: +80/-8
    • View Profile
Re: basic spriter
« Reply #28 on: June 20, 2013, 05:30:16 pm »
Err, I meant that you have 16 colors instead of all 65536 ones.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: basic spriter
« Reply #29 on: June 20, 2013, 10:34:46 pm »
No, just 16.
15 actually, since the 16th one has no color assigned to it (it's reserved for pixels OFF state, which means transparency). In ASM you have 65536, but xLIB will use 256 to save memory.