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Battlemasters (general discussion thread)
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Topic: Battlemasters (general discussion thread) (Read 27428 times)
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Battlemasters (general discussion thread)
«
Reply #120 on:
December 25, 2005, 09:23:00 am »
QuoteBegin-Spellshaper+25 December 2005, 15:16-->
QUOTE
(Spellshaper @ 25 December 2005, 15:16)
eh that
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #121 on:
December 25, 2005, 09:29:00 am »
byte address I think...
but I think that has already been discussed somewhere...
hm, more work for tr1p1ea
But he tries to make the new xLib version compatible with the old, so I dunmo if he
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Battlemasters (general discussion thread)
«
Reply #122 on:
December 25, 2005, 09:40:00 am »
QuoteBegin-Spellshaper+25 December 2005, 15:29-->
QUOTE
(Spellshaper @ 25 December 2005, 15:29)
hm, more work for tr1p1ea
But he tries to make the new xLib version compatible with the old, so I dunmo if he
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
dragon__lance
Guest
Battlemasters (general discussion thread)
«
Reply #123 on:
December 25, 2005, 11:16:00 am »
QuoteBegin-Spellshaper+25 December 2005, 15:27-->
QUOTE
(Spellshaper @ 25 December 2005, 15:27)
QuoteBegin-dragon__lance+25 December 2005, 20:23-->
QUOTE
(dragon__lance @ 25 December 2005, 20:23)
one suggestion though, maybe u should make the bars a little clearer for the battle screen, cause when i first see them, i didn't really kno wat it was
then tell me how, with the space I got left in the HUD
for instance-
------------------------
------------------------
have that be the outline, and the bar fills up inside.
i agree with Ranman, just use 12*12 sprites. its not that hard, just make a 12*12 sprite in a 16*16 sprite room, then display sprite, just don't use the overwrite command.
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #124 on:
December 25, 2005, 11:20:00 am »
but all battle sprites would have to be masked.
Well, I
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #125 on:
December 26, 2005, 06:39:00 am »
did some masking, but left it 16*16...
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dragon__lance
Guest
Battlemasters (general discussion thread)
«
Reply #126 on:
December 26, 2005, 08:39:00 am »
wow, those sprites are awesome!!! :thumb:
, have u considered to have the bottom 16*16 row in the battle screen, to be the HUD instead of the right most part?
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #127 on:
December 26, 2005, 09:00:00 am »
huh? I think I didn
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dragon__lance
Guest
Battlemasters (general discussion thread)
«
Reply #128 on:
December 26, 2005, 03:09:00 pm »
QuoteBegin-Spellshaper+24 December 2005, 15:32-->
QUOTE
(Spellshaper @ 24 December 2005, 15:32)
cool stuff... I want the new xLib NOW
that
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tenniskid493
Guest
Battlemasters (general discussion thread)
«
Reply #129 on:
December 26, 2005, 06:18:00 pm »
Wow, those sprites are amazing. I like the 16x16. Could I possibly use your mountain sprite in 'The Chosen One'. I was struggling to make one and that one is really good.
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #130 on:
December 27, 2005, 12:43:00 am »
@tenniskid493: no problem, use it if u want
@dragon__lance: hm, I wouldn
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dragon__lance
Guest
Battlemasters (general discussion thread)
«
Reply #131 on:
December 27, 2005, 05:45:00 am »
Suggestion: Id recommend maybe just take out ur current bottom HUD. for instance
Enemy Character
--------------------------------------------------------------
Wait Bar Ready Bar
Hp:
?? Mp:
u should have enough space, then instead for stat, maybe draw a indicator on sprite,if the character has an ailment, like a skull above his head if he's poisened.
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #132 on:
December 27, 2005, 06:05:00 am »
about that?
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #133 on:
December 27, 2005, 07:56:00 am »
or that...
the problem is, I can
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dragon__lance
Guest
Battlemasters (general discussion thread)
«
Reply #134 on:
December 27, 2005, 01:45:00 pm »
QuoteBegin-Spellshaper+27 December 2005, 13:05-->
QUOTE
(Spellshaper @ 27 December 2005, 13:05)
about that?
i like that, it looks awesome!! then again, both ways work well. guess its up to u
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Battlemasters (general discussion thread)