Author Topic: Battlemasters (general discussion thread)  (Read 27407 times)

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Offline kalan_vod

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Battlemasters (general discussion thread)
« Reply #195 on: April 03, 2006, 06:11:00 am »
QUOTE

:"0ZMAPINIT
:prgmθ
:prgmTEMP
:"0
:prgmθ
:1→V
:While V
:real(2,0,S,T,W,H,0,12,0,7,9,0,8,0
:real(1,8X,8Y-1,1,9,1,(N=‾1)+3(N=1)+2(O=‾1),0,0,0,1
:Delvar KIf Z and rand:Then
:12→A
:DelVar R
:DelVar V
:End
:Repeat Ans>9 and Ans<16 or Sum(Ans={24,25,26,34
:getKey→K
:End
:If Ans<23
:Then
:If Ans=22
:Then
:12
:Asm(prgmCODEX
:End
:If K=11
:Then
:DelVar V1→A
:End
:If K=13
:Then
:"0ZMATTR
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If K=14
:Then
:"0ZMSAVE
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If K=15
:Then
:DelVar V4→A
:End
:Else
:If K=25 or K=34:Then
:DelVar N1-2(K=25→O
:End
:If K=24 or K=26
:Then
:DelVar O1-2(K=24→N
:End

:T+Y+O+1→J
:S+X+N+1→I
:If J=H+1 or Ans=W+1 or not(AnsJ
:Then
:"0ZMAP0
:prgmθ
:prgmTEMP
:"0
:prgmθ
:End
:If 20>[A](J,I
:Then
:Y+O→Y
:x+N→X
:End
:If Y=2 and T
:Then
:T-1→T
:Y+1→Y
:End
:If Y=4 and T≠(H-7
:Then
:T+1→T
:Y-1→Y
:End
:If X=4 and S
:Then
:S-1→S
:x+1→X
:End
:If X=7 and S≠(W-12
:Then
:S+1→S
:x-1→X
:End
:R+.005not(Z→R
:End
:End
:DelVar [A]DelVar L6
:x→?CUR(55
:Y→?CUR(56
:S→?CUR(57
:T→?CUR(58


Edited: bold is newer.

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #196 on: April 03, 2006, 07:20:00 am »
thx Kalan! *Spellshaper

Offline kalan_vod

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Battlemasters (general discussion thread)
« Reply #197 on: April 03, 2006, 07:22:00 am »
Hehe, np..How much was saved as of now?

Offline Spellshaper

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« Reply #198 on: April 03, 2006, 07:39:00 am »
74-642=98 bytes saved!

(the bugged version compiled by sourcecoder saved ~200 bytes... but as said, not usable ^^)


/edit: one thing: If (Z≠0) is not If not(Z  :Dbiggrin.gif

Offline kalan_vod

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Battlemasters (general discussion thread)
« Reply #199 on: April 03, 2006, 08:42:00 am »
Oops, I guess I skimed through it too fast :Pblah.gif.

Offline Spellshaper

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« Reply #200 on: April 03, 2006, 08:47:00 am »
np... I figured it out after walking around for about 5min...
(the Z states if the mappart has creeps or not, R is the probability to encounter a creep on the next step)

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #201 on: April 05, 2006, 07:07:00 am »
I tried it its very cool so far keep up the good work. ^^

Offline Spellshaper

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« Reply #202 on: April 05, 2006, 09:33:00 am »
no mayor updates... but got sum parts of the battle engine to work... though still buggy

*Spellshaper has to get some bug spray soon


/edit: someone revive the association and counting thread ^^

Offline Ranman

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« Reply #203 on: April 06, 2006, 01:42:00 am »
Can you say the Battlemasters has gained in percentage complete?
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Spellshaper

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« Reply #204 on: April 06, 2006, 03:19:00 am »
maybe 2% :Pblah.gif ^^

Offline Ranman

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« Reply #205 on: April 06, 2006, 03:56:00 am »
QuoteBegin-Spellshaper+Apr 6 2006, 9:19-->
QUOTE (Spellshaper @ Apr 6 2006, 9:19)
maybe 2% :Pblah.gif ^^  

 Woo hoo  :woot:woot.gif:woot:woot.gif

Good job  ;)wink.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

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« Reply #206 on: April 06, 2006, 04:41:00 am »
lol^^

Offline Spellshaper

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« Reply #207 on: April 07, 2006, 10:01:00 am »
Hm... I

Offline DJ Omnimaga

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« Reply #208 on: April 07, 2006, 12:08:00 pm »
aaah I see, that will still be cool i think. I remember in final fantasy 9 whe you chosen an attack it would take a long while before you can attack, but the problem is that most of the time the enemy could attack 3 or 4 times before you can even attack so you eventually died