//edit: argh, forget it... I
ooh too bad I was too late :( if only I didnt worked all weekend :(
btw, wat is a creep?
good question, I'll check my english dictionnary (I speak french :P )
I really like the idea of adjustable enimy LVs...I might just use this idea myself.
QuoteBegin-mdjenkins86+24 October 2005, 1:47-->QUOTE (mdjenkins86 @ 24 October 2005, 1:47) | I really like the idea of adjustable enimy LVs...I might just use this idea myself. |
necessary... I want to keep the battles interesting... and I don
sound nice, reminds me of FFVIII :)
QuoteBegin-Spellshaper+24 October 2005, 9:16-->QUOTE (Spellshaper @ 24 October 2005, 9:16) | QuoteBegin-mdjenkins86+24 October 2005, 1:47-->QUOTE (mdjenkins86 @ 24 October 2005, 1:47) | I really like the idea of adjustable enimy LVs...I might just use this idea myself. |
necessary... I want to keep the battles interesting... and I don
IF I implement multiplayer (will be an "update", I won
sound nice, you should wait for multiplayer though and focus more on the game itself
huh? that
yeah I was talking to Jonathan Katz on AIM earlier and he gave me that link :D
will u post a screenie of ur battlesystem soon?
all I can say about the battle system right now is: "when it
nice ones... very muchas thx! :bow: you positioned the sprites weird in your pic... why is that? *curious*
because some werent monsters sprites so I deleted them and I wanted to keep some space open in case I added big monsters but then I never used it
ah I see... <-- OMG I
i
QuoteBegin-Spellshaper+1 November 2005, 15:39-->QUOTE (Spellshaper @ 1 November 2005, 15:39) | ah I see... <-- OMG I
wow, this project is looking really great :) will the sprites for the battle system be enlarged to show more detail?
QuoteBegin-Kevin+1 November 2005, 18:17-->QUOTE (Kevin @ 1 November 2005, 18:17) | yeah I saw now everyone in the top 10 poster lists have at least 100 posts. Tifreak8x is the only one who can have a custom member title so far though (since he has over 500 posts) :D |
Top Ten Posters list? :ph43r:  Uhhhh... Where is that? Nice job Spellshaper! :thumb:  This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard! So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %) 
QuoteBegin-Ranman+1 November 2005, 22:46-->QUOTE (Ranman @ 1 November 2005, 22:46) | QuoteBegin-Kevin+1 November 2005, 18:17-->QUOTE (Kevin @ 1 November 2005, 18:17) | yeah I saw now everyone in the top 10 poster lists have at least 100 posts. Tifreak8x is the only one who can have a custom member title so far though (since he has over 500 posts) :D |
Top Ten Posters list? :ph43r:  Uhhhh... Where is that? |
http://s7.invisionfree.com/Omnimaga/index.php?act=Members&max_results=10&sort_key=posts&sort_order=desc :) 
QuoteBegin-Ranman+2 November 2005, 4:46-->QUOTE (Ranman @ 2 November 2005, 4:46) | Nice job Spellshaper! :thumb: This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard!
So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %) |
Yeah it is really hard... Dude if we DID pool our efforts into one RPG, we
yeah but we could have Final Fantasy XI on our calc then %)
:)
currently stuck again... working on battle engine... I
QuoteBegin-Spellshaper+3 November 2005, 16:09-->QUOTE (Spellshaper @ 3 November 2005, 16:09) | currently stuck again... working on battle engine... I
interesting... but difficult to code in TI-BASIC... I
What about Calcrogue battle moving style? I mean enemies only move/attack when you move/attack?
you mean simultaneously? if you do, then nope... :overheat:
hmm...maybe like chrono trigger. where just have a monster random move program and each time u go through it, the monsters attack bar will fill until it reaches full, then give it an action :)
hm... have to try chrono trigger :D where can I get the (if existant) finished version? On Ticalc.org I only found prereleases/betas <_<
updated the "online" BM a bit... ATTR-screen works now, and moved the Attribute-distribution screen from the menu to the beginning (new game) and whenever you level up... I
um...chrono trigger is an old SNES game by square soft. :) u should try to download the SNES emulator at http://zsnes.com. The go download the r0m somewhere. It has the final fantasy battle system, where when ur bar fills up, u get an action. Same for monsters.
sound nice so far keep up the good work :)
there is Chrono Fantasy for 68k calcs, but I think its only at calcgames.org, not at ticalc.org if i remember, or the ticalc version must be older
interesting... :)
I
updated the sprite sheets... there are now two... and there are a lot more to be made... <_<
yeah school sucks sometimes, work too, nice to see there is still progress though
keep up the good work :thumb:
I
sry I used ascii for most of my fire animations :P
sudden inspiration -> did a fireball, though it
Hang in there Spellshaper... I know exactly what you mean about school. My boss is starting to get on to me for not doing enough overtime. I guess that means I better start doing more overtime. :x
BTW Spellshaper, how did you come up name? It kind of reminds of a fantasy novel series called "The Death Gate Cycle" by Margaret Weis and Tracy Hickman (7 books total). In the series, the main character, Haplo, performed magic spells by drawing them in the air (like shaping spells or... spellshaper).
Oh well... Good series! I highly recommend it!
actually I got that name from MTG (Magic: the Gathering), a card game... Spellshapers are a creature type with a special ability... cause I absolutely love the creature type, I adopted it as a name ^^ BTW: Another name I use is Willbender
QuoteBegin-Ranman+17 November 2005, 20:53-->QUOTE (Ranman @ 17 November 2005, 20:53) | Hang in there Spellshaper... I know exactly what you mean about school. My boss is starting to get on to me for not doing enough overtime. I guess that means I better start doing more overtime. :x |
here there is a law that dissalow bosses to force ppl to do overtime. They are allowed to ask us if we want to do it, but we can refuse and if they fire us we can sue them. Most of the time its better to find another job though because then your boss start doing everything so you will be fed up with him and want to leave :P 
GAH I didnt knew there was a new version out O.o I never check the first post. Anyway you should use somethign else than .tig files because not everyone can open them. Here is a new version for those who cant read those files :/
http://omnimaga.unitedti.org/battlemaster.zip
And I didn
you should post a demo link again in a new post sometimes with screenshots so ppl know about updates faster and can test :)
or post a pinned/locked topic in this forum section with current demo/screenies :D
QuoteBegin-xlibman+19 November 2005, 16:48-->QUOTE (xlibman @ 19 November 2005, 16:48) | post a pinned/locked topic in this forum section with current demo/screenies :D |
done... :)  (I
I can't get the pictures to send to my calculator it says the variable name is invalid and I have to rename it. :(
oh for that send the PIC.8xg file directly to archive. Right click on it and send to TI device and make sure archive, not RAM is selected. after that ungroup the file on calc and it should be fine
That didn't work. It still asked me to rename them. :ihatemycomp:
WHAT? thats impossible if you did it right. Sighs I'll definitively have to make a tutorial on how to send hacked pics to ti connect soon, no one seems to be able to do that. DO you have aserial cable? If so then I suggest using TI-Graph Link
No, I have a USB cable from my bros. 83+SE but I'm using it on an 83+...maybe thats it. I know I did it right cuz I tried like 10 times sending it to archive and every time it asked me to rename it. Who knows. Maybe my calculator is dumb. :???:
i just sent it to my calc. Wait I am coming up with atutorial on how to do it. Its 7 MB huge so it takes a while to load :P
-http://omnimaga.earthforge.com/ticonnectstep1.gif
-http://omnimaga.earthforge.com/ticonnectstep2.gif
//edit by Spellshaper: way too big screenies.. (and I have dial-up) so I replaced them with links
Thanks for that Tutorial. :D I figured out what it was. I needed the newest version of Ti-Connect. I was running on V 1.3 so it wouldn't work. I got it all working now. Now to make tons and tons of screenshots. :)
cool ^^
several ppl asked me how to send those hacked pic file to their calcs via email and always said they still got the error
that's cool, so we can use hacked pics with ti-connect without any problems right?
Yeah..as long as you do it correctly it works fine. When you eventually release the game, you may have to put how to do it in the readme but it works fine.
You can also do what i did in reuben quest 2 (you have pic-9 and copy them to pic11-20 on calc, after that copy another set of pic-9 to pic21-30, etc) but thats more time consuming for installation
QuoteBegin-tenniskid493+20 November 2005, 4:41-->QUOTE (tenniskid493 @ 20 November 2005, 4:41) | Yeah..as long as you do it correctly it works fine.
yeah here windows is avaliable in french
I currently started with 1.renaming the map (and maybe altering the landscape) 2. reading eldest B)
sound nice, how many maps so far?
uh... ok my post could be interpreted in two ways... I meant the overworld map, when that is finished, I
oh I see, do you mean you'll have some sort of mini map like in Zelda where you see where you are? It would be cool, I dont know why I didnt added this in Zelda Dark Link Quest :P
exactly! ;)
sweet, willl there be dragons in the game :P
QuoteBegin-dragon__lance+3 December 2005, 17:58-->QUOTE (dragon__lance @ 3 December 2005, 17:58) | sweet, willl there be dragons in the game :P |
yup, dragons are afoot! 
i am putting this as wallpaper now O_O
*lol* B)
due to my not being able to work on the computer that much any more, i srt the status on hold... ok it
sad to hear you cant get to the compy, I hope you'll be able to access it again soon :(
due to my being in the omnimaga programming group, my game is no longer a BLACKVOID *sniff*, but an OMNIMAGA production... (hm, how am I gonna get that long name into my title menu???)
Yeah, OMNIMAGA is so much longer then BLACKVOID, don't know how that's gonna work :D .
Oh, and you mentioned the need of a storyline? If you need any help, you can PM me, or you can talk to me on IRC (BCTurk)
QuoteBegin-BCTurk+-->QUOTE (BCTurk) | yeah, OMNIMAGA is so much longer then BLACKVOID, don't know how that's gonna work :D |
uh well... :D  and because of the storyline... I
All of them!!! LOL
Just pick one and go with it. I'm sure it'll turn out great no matter what.
well.. I
QuoteBegin-Spellshaper+17 December 2005, 15:52-->QUOTE (Spellshaper @ 17 December 2005, 15:52) | QuoteBegin-BCTurk+-->QUOTE (BCTurk) | yeah, OMNIMAGA is so much longer then BLACKVOID, don't know how that's gonna work :D |
uh well... :D  and because of the storyline... I
iIt wouldn
oh I see, is there a website about it?
nope, since I
aah I see, I was just wondering
I
Sweet, I can't wait for more progress.
[offtopic]I like the sig[/offtopic]
[off topic]Thx, I made it myself :D I just took some evangelion chars and mixed them with a good background[/off topic]
It certainly is progressing B) I have two full weeks of holidays and I will use them ;)
QuoteBegin-Spellshaper+21 December 2005, 16:52-->QUOTE (Spellshaper @ 21 December 2005, 16:52) | It certainly is progressing B) I have two full weeks of holidays and I will use them ;) |
More screenies please ;)  Of course... when time permits. :) 
cool to see its progressing once again, and like other said nice sig :)
Since u requested new pics:

char hurling a fireball at an enemy and char calling down lightning...
note: sprites may still change if I can do/find better ones... this isn
those are sweet...I like that fireball
me 2, the graphics are getting better and better :D
wow cool, I wish I was that good for magic animations :( the only thing I can do properly is ASCII fire animation and bolt attack :(
How does the lightning/bolt attack work. Does it come down smoothly or in 8x8 sections?
due to xLib, I could make it come down smoothly...
the lightning bolt animation consists of two 16*39 sprites. ( I switch back and forth between them in animation for a "sizzle" effect :) )
for bolt spell I used line( commands as you can see in this screenie.
 It could be done with xlib lines as well though
Ok, sweet. Is xLib going to support inverse lines? (white on black)
looks nice, but methinks line( would be a bit to slow...
maybe I
QuoteBegin-tenniskid493+24 December 2005, 10:32-->QUOTE (tenniskid493 @ 24 December 2005, 10:32) | Ok, sweet. Is xLib going to support inverse lines? (white on black) |
I think so, it support white lines, black ones and XOR (inverted)
cool stuff... I want the new xLib NOW :D
that
wow cool reminds me TVF and FF together :) the 16x16 sprites look nice here in the battle screen imo.
For xLIB you should ask tr1p1ea on #tcpa on IRC, since you live in europe you might have a better chance to catch him in the morning (he mostly comes while I am sleeping at 2 AM GMT-5) or send him a PM over Maxcoderz forums because he doesnt always come here
I might ask him if I can post a link to the new xLIB in the staff forums here because practically every omnimaga staff works on a xLIB project atm :P
ah ok I
hmm for IRC client I recommend Chatzilla or IRC and check the instructions in the IRC page on Omnimaga :)
ok, got chatzilla and I posted in the maxcoderz thread about tr1p1ea needing beta testers...
the new xlib is awesom!!! one suggestion though, maybe u should make the bars a little clearer for the battle screen, cause when i first see them, i didn't really kno wat it was :P
QuoteBegin-dragon__lance+25 December 2005, 20:23-->QUOTE (dragon__lance @ 25 December 2005, 20:23) | one suggestion though, maybe u should make the bars a little clearer for the battle screen, cause when i first see them, i didn't really kno wat it was :P |
then tell me how, with the space I got left in the HUD :P 
QuoteBegin-Spellshaper+24 December 2005, 14:32-->QUOTE (Spellshaper @ 24 December 2005, 14:32) | that
eh that
QuoteBegin-Spellshaper+25 December 2005, 15:16-->QUOTE (Spellshaper @ 25 December 2005, 15:16) | eh that
byte address I think...
but I think that has already been discussed somewhere...
hm, more work for tr1p1ea :D But he tries to make the new xLib version compatible with the old, so I dunmo if he
QuoteBegin-Spellshaper+25 December 2005, 15:29-->QUOTE (Spellshaper @ 25 December 2005, 15:29) | hm, more work for tr1p1ea :D But he tries to make the new xLib version compatible with the old, so I dunmo if he
QuoteBegin-Spellshaper+25 December 2005, 15:27-->QUOTE (Spellshaper @ 25 December 2005, 15:27) | QuoteBegin-dragon__lance+25 December 2005, 20:23-->QUOTE (dragon__lance @ 25 December 2005, 20:23) | one suggestion though, maybe u should make the bars a little clearer for the battle screen, cause when i first see them, i didn't really kno wat it was :P |
then tell me how, with the space I got left in the HUD :P  |
for instance- ------------------------ ------------------------ have that be the outline, and the bar fills up inside. i agree with Ranman, just use 12*12 sprites. its not that hard, just make a 12*12 sprite in a 16*16 sprite room, then display sprite, just don't use the overwrite command.
but all battle sprites would have to be masked. Well, I
did some masking, but left it 16*16...
wow, those sprites are awesome!!! :thumb: , have u considered to have the bottom 16*16 row in the battle screen, to be the HUD instead of the right most part?
huh? I think I didn
QuoteBegin-Spellshaper+24 December 2005, 15:32-->QUOTE (Spellshaper @ 24 December 2005, 15:32) | cool stuff... I want the new xLib NOW :D
that
Wow, those sprites are amazing. I like the 16x16. Could I possibly use your mountain sprite in 'The Chosen One'. I was struggling to make one and that one is really good.
@tenniskid493: no problem, use it if u want :D
@dragon__lance: hm, I wouldn
Suggestion: Id recommend maybe just take out ur current bottom HUD. for instance
Enemy Character -------------------------------------------------------------- Wait Bar Ready Bar Hp:????? Mp:?????? u should have enough space, then instead for stat, maybe draw a indicator on sprite,if the character has an ailment, like a skull above his head if he's poisened.

about that? ;)
 or that...
the problem is, I can
QuoteBegin-Spellshaper+27 December 2005, 13:05-->QUOTE (Spellshaper @ 27 December 2005, 13:05) | 
about that? ;) |
i like that, it looks awesome!! then again, both ways work well. guess its up to u ;) 
I like the look of the first one, but the second one is more clarifying. Maybe re-incorporate the BM thing, that looked cool.
I like the skull for being poisioned. What other types of ailments are your charactes going to be able to have???
so far I have - poisoned (loses health over time - confused (hits random targets, including himself) - stunned (slower action bar increase)
I think that
this is not really a relevant post, but... I got tired of my sig... >D (ok, not really, but now it
QuoteBegin-Spellshaper+29 December 2005, 6:38-->QUOTE (Spellshaper @ 29 December 2005, 6:38) | so far I have - poisoned (loses health over time - confused (hits random targets, including himself) - stunned (slower action bar increase)
I think that
now that
I
wow thats gotta be the greatest magic animations I've seen for calcs so far O.O
QuoteBegin-xlibman+10 January 2006, 21:43-->QUOTE (xlibman @ 10 January 2006, 21:43) | wow thats gotta be the greatest magic animations I've seen for calcs so far O.O |
Thx... :)  Well, as I said, BM may be my first project, but I certainly try to do my best :wacko: 
very nice Spellshaper :thumb: definetly agree with xlibman, one of the best magic animations :D
you may be wondering what
too bad :( , are ram clear caused by xlib? sometimes if u try to access a map from coordinates outside the matrix it can cause lot of problems, thus crashing, *xlibman
most crashes were caused by xLib
*xlibman
It is, it is... you
Good to hear spellshaper. *slaps kevin for having him to stop programming to come post! :P *
cool ^^
*xlibman
can't wait for more progress!! :woot: I've been wanting to post some more news articles
*tenniskid493 slaps xlibman for abusing the calculator like that :D
lol :D
just remember that I am not as fast as most of u %)
Don't worry. I'm slow, turtle slow, and will probably not finish my first game until after you finish this :D
well, glad to hear there's progress.
glad for progress
*Radical Pi
Hopeyfully things are progressing nicely!
Any new screenshots?
aw nope ^^ *srysrysry*
I
Hehe sounds like some projects of mine :P . *looks at his list of unfinished projects >.<*
uh yeah maybe ^^
*wackzhead* :dang:
there has to be a day when I wake up and finally finish all those loose ends flying around <_<
eeeh... I just came across something:
I implemented the new xLib0.601, and now I can
Try real(5,0,39 then try real(5,39 if that doesn't work.
O_O ah thx...
just found out myself what I did wrong:
I printed out the readme tr1p1ea posted at maxcoderz a while back, which had a slightly varying syntax... (before publishing) :dang:
then that
I know what that's like... I somehow have printed pieces of at least two different versions, then another different one is on my comp.
uh jeah and now I have to scan all my code again ^^
to do: 1. replace the old syntaxes with the new ones 2. kick prgmMEM and use real(14 instead 3. kick Zpic and use real(3 instead 4. because now xLib can read archived data and up to pic255, recode prgms about sprite recalling 5. replace CODEX rectangles and lines with real(12
the new xLib will save me 7670bytes of RAM (pic1-10)
thats great you are working on this again spellshaper. xLIB can really do miracles with our basic games
yep I
hehe lol that would be nice
... ukay, Graphlink is not the ultimate prgm for editing BASIC prmgs...
After editing some prgms with it, Battlemasters randomly screws up and resets the RAM O_O
when I made the same changes oncalc, everything was still fine...
That's weird.... It doesn't do that when I use Graphlink. Oh well, sometimes computers are just dumb :)
QuoteBegin-katmaster+-->QUOTE (katmaster) | That's weird.... It doesn't do that when I use Graphlink. Oh well, sometimes computers are just dumb :) |
BLASFMY!!! (Spelling..) It is never the computer, but only the user! I hope it works out SS :(  .
TI-OS>Windows XD
I never use computer to program basic games, only my calc
I hope you didnt lost anything tho spellshaper :(
nope, I had a backup...
1 issue I actually got to the bottom of is that in 1 prgm, I used "End" in a string using the letters, and Graphlink of course interpreted it as an "End"-token, causing a ERR:DIM in the loop I used it. I still dunno what causes the RAM resets... *shrug* But that
I see, sound like a good idea. As for the ram clear it might eb caused by xLIB commands and TI graph link
@ anyone wanting to help:
I originally started this project in September 2003. Back then, I was oblivious to memory leaks and pretty much everything that had to do with advanced BASIC programming. I just got my calc for the new school year and started right away. And I still use some very old pieces of code from back then... Anyone either having too much time or having fun optimizing code can look into my code and point out what
sighs: graph link sucks...I hope to see you continue working hard on this and see what you come up with.
Looking cool Spellshaper, have you got it working with the latest xLIB release?
I
OMG this suckz... I still can
aw that sucks I hopoe u can fix it :(
I would love to test it or look at the code and try to help.
QuoteBegin-Spellshaper+-->QUOTE (Spellshaper) | http://www.ihud.com/file.php?file=220306/1143062852/programmerbackup%2022.03.06.tig
Btw: After transferring the files to calc, ungroup "BATTPICS" and "PIC", then archive the pics. |
DANGER! crappy programming in there! :ph34r: especially since it
I will give it a go when I get home today, but why did you save it as a .tig?
cause that
Aye, lol I didn't reconize the format. I am at school and if it was on my laptop ticonnect would've showned the icon as being identified XD .
Ah I c...
I removed the option to go back to the main menu after you loaded a game.
Either I find that stupid bug or I
ukay...
after an extended search I still can
So are you going to update the demo or should I just dl it?
huh? I
Well I thought you had a demo http://www.ihud.com/file.php?file=220306/1143062852/programmerbackup%2022.03.06.tig?
uh jeah... that
Ahh, well then I will take a look at it tonight then :D .
huh lol
here ya go, newest backup:
http://www.ihud.com/file.php?file=280306/1143581939/programmerbackup%2028.03.06.tig
in addition to sending it to calc, ungroup "PIC" and "BATTPICS" and archive the pics... as usual ^^
*Spellshaper calling for h
QUOTE | :"0ZMAPINIT :prgmθ :prgmTEMP :"0 :prgmθ :1→V :While V :real(2,0,S,T,W,H,0,12,0,7,9,0,8,0 :real(1,8X,8Y-1,1,9,1,(N=‾1)+3(N=1)+2(O=‾1),0,0,0,1 :Delvar KIf Z and rand:Then :12→A :DelVar R :DelVar V :End :Repeat Ans>9 and Ans<16 or Sum(Ans={24,25,26,34 :getKey→K :End :If Ans<23 :Then :If Ans=22 :Then :12 :Asm(prgmCODEX :End :If K=11 :Then :DelVar V1→A :End :If K=13 :Then :"0ZMATTR :prgmθ :prgmTEMP :"0 :prgmθ :End :If K=14 :Then :"0ZMSAVE :prgmθ :prgmTEMP :"0 :prgmθ :End :If K=15 :Then :DelVar V4→A :End :Else :If K=25 or K=34:Then :DelVar N1-2(K=25→O :End :If K=24 or K=26 :Then :DelVar O1-2(K=24→N :End :T+Y+O+1→J :S+X+N+1→I :If J=H+1 or Ans=W+1 or not(AnsJ :Then :"0ZMAP0 :prgmθ :prgmTEMP :"0 :prgmθ :End :If 20>[A](J,I :Then :Y+O→Y :x+N→X :End :If Y=2 and T :Then :T-1→T :Y+1→Y :End :If Y=4 and T≠(H-7 :Then :T+1→T :Y-1→Y :End :If X=4 and S :Then :S-1→S :x+1→X :End :If X=7 and S≠(W-12 :Then :S+1→S :x-1→X :End :R+.005not(Z→R :End :End :DelVar [A]DelVar L6 :x→?CUR(55 :Y→?CUR(56 :S→?CUR(57 :T→?CUR(58
|
Edited: bold is newer.
thx Kalan! *Spellshaper
Hehe, np..How much was saved as of now?
74-642=98 bytes saved!
(the bugged version compiled by sourcecoder saved ~200 bytes... but as said, not usable ^^)
/edit: one thing: If (Z≠0) is not If not(Z :D
Oops, I guess I skimed through it too fast :P .
np... I figured it out after walking around for about 5min... (the Z states if the mappart has creeps or not, R is the probability to encounter a creep on the next step)
I tried it its very cool so far keep up the good work. ^^
no mayor updates... but got sum parts of the battle engine to work... though still buggy
*Spellshaper has to get some bug spray soon
/edit: someone revive the association and counting thread ^^
Can you say the Battlemasters has gained in percentage complete?
maybe 2% :P ^^
QuoteBegin-Spellshaper+Apr 6 2006, 9:19-->QUOTE (Spellshaper @ Apr 6 2006, 9:19) | maybe 2% :P ^^ |
Woo hoo :woot:  :woot:  Good job ;) 
lol^^
Hm... I
aaah I see, that will still be cool i think. I remember in final fantasy 9 whe you chosen an attack it would take a long while before you can attack, but the problem is that most of the time the enemy could attack 3 or 4 times before you can even attack so you eventually died
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