Author Topic: Battlemasters (general discussion thread)  (Read 27576 times)

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Offline kalan_vod

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Battlemasters (general discussion thread)
« Reply #150 on: February 10, 2006, 10:15:00 am »
Good to hear spellshaper.
*slaps kevin for having him to stop programming to come post! :Pblah.gif*

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #151 on: February 10, 2006, 03:20:00 pm »
cool ^^

*xlibman

tenniskid493

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Battlemasters (general discussion thread)
« Reply #152 on: February 10, 2006, 04:36:00 pm »
can't wait for more progress!! :woot:woot.gif I've been wanting to post some more news articles

*tenniskid493 slaps xlibman for abusing the calculator like that :Dbiggrin.gif

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #153 on: February 10, 2006, 09:50:00 pm »
lol :Dbiggrin.gif

just remember that I am not as fast as most of u %)rolleyes2.gif

Liazon

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Battlemasters (general discussion thread)
« Reply #154 on: February 11, 2006, 06:05:00 am »
Don't worry.  I'm slow, turtle slow, and will probably not finish my first game until after you finish this :Dbiggrin.gif

well, glad to hear there's progress.

Offline Radical Pi

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Battlemasters (general discussion thread)
« Reply #155 on: February 11, 2006, 10:39:00 am »
glad for progress

*Radical Pi
One of these days I'll get a sig I'm really proud of.

Offline Ranman

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Battlemasters (general discussion thread)
« Reply #156 on: March 01, 2006, 02:22:00 am »
Hopeyfully things are progressing nicely!

Any new screenshots?
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #157 on: March 01, 2006, 11:19:00 am »
aw nope ^^ *srysrysry*

I

Offline kalan_vod

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Battlemasters (general discussion thread)
« Reply #158 on: March 01, 2006, 11:30:00 am »
Hehe sounds like some projects of mine :Pblah.gif.
*looks at his list of unfinished projects >.<*

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #159 on: March 01, 2006, 11:56:00 am »
uh yeah maybe ^^

*wackzhead* :dang:banghead.gif

there has to be a day when I wake up and finally finish all those loose ends flying around <_<dry.gif

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #160 on: March 19, 2006, 04:50:00 am »
eeeh... I just came across something:

I implemented the new xLib0.601, and now I can

Offline Radical Pi

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Battlemasters (general discussion thread)
« Reply #161 on: March 19, 2006, 05:07:00 am »
Try real(5,0,39 then try real(5,39 if that doesn't work.
One of these days I'll get a sig I'm really proud of.

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #162 on: March 19, 2006, 05:13:00 am »
O_Oshocked2.gif ah thx...


just found out myself what I did wrong:

I printed out the readme tr1p1ea posted at maxcoderz a while back, which had a slightly varying syntax... (before publishing)
:dang:banghead.gif

then that

Offline Radical Pi

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Battlemasters (general discussion thread)
« Reply #163 on: March 19, 2006, 05:38:00 am »
I know what that's like...
I somehow have printed pieces of at least two different versions, then another different one is on my comp.
One of these days I'll get a sig I'm really proud of.

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #164 on: March 19, 2006, 05:47:00 am »
uh jeah and now I have to scan all my code again ^^

to do:
1. replace the old syntaxes with the new ones
2. kick prgmMEM and use real(14 instead
3. kick Zpic and use real(3 instead
4. because now xLib can read archived data and up to pic255, recode prgms about sprite recalling
5. replace CODEX rectangles and lines with real(12

the new xLib will save me 7670bytes of RAM (pic1-10)