Well, what my Battle system is (supposed) gonna work like:
basicely it works like the battle system of Grandia2 (great computer RPG, inspired me a lot!), what means that it will be semirealtime.
action bar
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__________________|_____________|
-----wait bar--------readyness bar--
the action bar will be segmented into 2 parts. the first and bigger part is the wait bar. it slowly fills according on hoe u distribute ur attribute points. When the wait bar is full, u choose your action (attacks, magics, move, items). After you have chosen your action, the second bar (readyness bar) begins to fill up. The speed with which the readyness bar is filled up is not dependable from ur stats, but from the chosen action and the level of the action. normally, the mightier the chosen action, the longer u have to ready yourself to do it (example: chanting time for spells). When the readyness bar is full, the chosen actin takes place. Besides damage, normal attacks also stop the progress of the enemy