Author Topic: Battlemasters (general discussion thread)  (Read 27678 times)

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Offline Spellshaper

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Battlemasters (general discussion thread)
« on: October 07, 2005, 10:21:00 am »
Battlemasters is going to be a quite linear RPG with maps, graphics and stuff...
If anyone got good ideas about the gameplay he or she

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #1 on: October 07, 2005, 01:15:00 pm »
sound very cool, I tried it btw :)smile.gif keep up the good work and if you need help speeding up a program or optimising feel free to post the code :)smile.gif

I'm gonna add it in the featured RPG projects section  above once I get some time to write the news that usually come with :)smile.gif

btw could you release a version where ON isnt blocked during gameplay so I can take some screenshots using TI screen capture from the graph screen?

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Battlemasters (general discussion thread)
« Reply #2 on: October 08, 2005, 05:19:00 am »
I don

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #3 on: October 08, 2005, 09:31:00 am »
cool, thanks I'll try :)smile.gif

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #4 on: October 11, 2005, 06:22:00 am »
Well, what my Battle system is (supposed) gonna work like:
basicely it works like the battle system of Grandia2 (great computer RPG, inspired me a lot!), what means that it will be semirealtime.


action bar
|
\/

__________________|_____________|
-----wait bar--------readyness bar--

the action bar will be segmented into 2 parts. the first and bigger part is the wait bar. it slowly fills according on hoe u distribute ur attribute points. When the wait bar is full, u choose your action (attacks, magics, move, items). After you have chosen your action, the second bar (readyness bar) begins to fill up. The speed with which the readyness bar is filled up is not dependable from ur stats, but from the chosen action and the level of the action. normally, the mightier the chosen action, the longer u have to ready yourself to do it (example: chanting time for spells). When the readyness bar is full, the chosen actin takes place. Besides damage, normal attacks also stop the progress of the enemy

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Battlemasters (general discussion thread)
« Reply #5 on: October 11, 2005, 07:55:00 am »
ooh nice but I never played Grandia I should try it :)smile.gif

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #6 on: October 15, 2005, 05:06:00 am »
I updated the download version of my BM-under-development...

I did some code optimisation...
Minor change: I implemented a check if the mappart you

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Battlemasters (general discussion thread)
« Reply #7 on: October 15, 2005, 10:27:00 am »
fixed broken link %)rolleyes2.gif

I'll try it as soon as I can :)smile.gif

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Battlemasters (general discussion thread)
« Reply #8 on: October 16, 2005, 01:36:00 am »
what am I doing wrong about the link??? *can

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Battlemasters (general discussion thread)
« Reply #9 on: October 17, 2005, 04:13:00 am »
there was a BBcode tag in the link, I fixed it :)smile.gif

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #10 on: October 17, 2005, 05:19:00 am »
ah I see... :ph43r:ninja.gif

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #11 on: October 22, 2005, 02:19:00 am »
I got stuck...
I

Offline Ranman

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Battlemasters (general discussion thread)
« Reply #12 on: October 23, 2005, 09:53:00 am »
QuoteBegin-Spellshaper+22 October 2005, 8:19-->
QUOTE (Spellshaper @ 22 October 2005, 8:19)
//edit: argh, forget it... I
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #13 on: October 23, 2005, 11:11:00 am »
ooh too bad I was too late :(sad.gif if only I didnt worked all weekend :(sad.gif

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Battlemasters (general discussion thread)
« Reply #14 on: October 23, 2005, 11:46:00 am »
btw, wat is a creep?