Author Topic: Battlemasters (general discussion thread)  (Read 27489 times)

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Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #30 on: November 01, 2005, 12:02:00 pm »
i

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #31 on: November 01, 2005, 12:17:00 pm »
QuoteBegin-Spellshaper+1 November 2005, 15:39-->
QUOTE (Spellshaper @ 1 November 2005, 15:39)
ah I see...
<-- OMG I

dragon__lance

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Battlemasters (general discussion thread)
« Reply #32 on: November 01, 2005, 02:10:00 pm »
wow, this project is looking really great :)smile.gif
will the sprites for the battle system be enlarged to show more detail?

Offline Ranman

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Battlemasters (general discussion thread)
« Reply #33 on: November 01, 2005, 04:46:00 pm »
QuoteBegin-Kevin+1 November 2005, 18:17-->
QUOTE (Kevin @ 1 November 2005, 18:17)
yeah I saw now everyone in the top 10 poster lists have at least 100 posts. Tifreak8x is the only one who can have a custom member title so far though (since he has over 500 posts) :Dbiggrin.gif

 Top Ten Posters list?  :ph43r:ninja.gif Uhhhh... Where is that?


Nice job Spellshaper! :thumb:google.gif This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard!

So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %)rolleyes2.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #34 on: November 01, 2005, 04:51:00 pm »
QuoteBegin-Ranman+1 November 2005, 22:46-->
QUOTE (Ranman @ 1 November 2005, 22:46)
QuoteBegin-Kevin+1 November 2005, 18:17-->
QUOTE (Kevin @ 1 November 2005, 18:17)
yeah I saw now everyone in the top 10 poster lists have at least 100 posts. Tifreak8x is the only one who can have a custom member title so far though (since he has over 500 posts) :Dbiggrin.gif

Top Ten Posters list?  :ph43r:ninja.gif Uhhhh... Where is that?  

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #35 on: November 02, 2005, 04:39:00 am »
QuoteBegin-Ranman+2 November 2005, 4:46-->
QUOTE (Ranman @ 2 November 2005, 4:46)
Nice job Spellshaper! :thumb:google.gif This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard!

So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %)rolleyes2.gif

 Yeah it is really hard...

Dude if we DID pool our efforts into one RPG, we

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #36 on: November 02, 2005, 05:27:00 am »
yeah but we could have Final Fantasy XI on our calc then %)rolleyes2.gif

dragon__lance

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Battlemasters (general discussion thread)
« Reply #37 on: November 03, 2005, 09:56:00 am »
 :)smile.gif

Offline Spellshaper

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« Reply #38 on: November 03, 2005, 10:09:00 am »
currently stuck again... working on battle engine... I

Offline Ranman

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« Reply #39 on: November 04, 2005, 02:06:00 am »
QuoteBegin-Spellshaper+3 November 2005, 16:09-->
QUOTE (Spellshaper @ 3 November 2005, 16:09)
currently stuck again... working on battle engine... I
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #40 on: November 04, 2005, 05:56:00 am »
interesting... but difficult to code in TI-BASIC...
I

Offline DJ Omnimaga

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Battlemasters (general discussion thread)
« Reply #41 on: November 04, 2005, 07:05:00 am »
What about Calcrogue battle moving style? I mean enemies only move/attack when you move/attack?

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #42 on: November 04, 2005, 07:16:00 am »
you mean simultaneously?
if you do, then
nope... :overheat:xplod.gif

dragon__lance

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Battlemasters (general discussion thread)
« Reply #43 on: November 04, 2005, 10:20:00 am »
hmm...maybe like chrono trigger. where just have a monster random move program and each time u go through it, the monsters attack bar will fill until it reaches full, then give it an action :)smile.gif

Offline Spellshaper

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« Reply #44 on: November 05, 2005, 04:19:00 am »
hm... have to try chrono trigger :Dbiggrin.gif
where can I get the (if existant) finished version?
On Ticalc.org I only found prereleases/betas <_<dry.gif