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Battlemasters (general discussion thread)
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Battlemasters (general discussion thread)
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Topic: Battlemasters (general discussion thread) (Read 31081 times)
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #30 on:
November 01, 2005, 12:02:00 pm »
i
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters (general discussion thread)
«
Reply #31 on:
November 01, 2005, 12:17:00 pm »
QuoteBegin-Spellshaper+1 November 2005, 15:39-->
QUOTE
(Spellshaper @ 1 November 2005, 15:39)
ah I see...
<-- OMG I
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dragon__lance
Guest
Battlemasters (general discussion thread)
«
Reply #32 on:
November 01, 2005, 02:10:00 pm »
wow, this project is looking really great
will the sprites for the battle system be enlarged to show more detail?
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Battlemasters (general discussion thread)
«
Reply #33 on:
November 01, 2005, 04:46:00 pm »
QuoteBegin-Kevin+1 November 2005, 18:17-->
QUOTE
(Kevin @ 1 November 2005, 18:17)
yeah I saw now everyone in the top 10 poster lists have at least 100 posts. Tifreak8x is the only one who can have a custom member title so far though (since he has over 500 posts)
Top Ten Posters list? :ph43r:
Uhhhh... Where is that?
Nice job Spellshaper! :thumb:
This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard!
So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %)
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters (general discussion thread)
«
Reply #34 on:
November 01, 2005, 04:51:00 pm »
QuoteBegin-Ranman+1 November 2005, 22:46-->
QUOTE
(Ranman @ 1 November 2005, 22:46)
QuoteBegin-Kevin+1 November 2005, 18:17-->
QUOTE
(Kevin @ 1 November 2005, 18:17)
yeah I saw now everyone in the top 10 poster lists have at least 100 posts. Tifreak8x is the only one who can have a custom member title so far though (since he has over 500 posts)
Top Ten Posters list? :ph43r:
Uhhhh... Where is that?
http://s7.invisionfree.com/Omnimaga/index.php?act=Members&max_results=10&sort_key=posts&sort_order=desc
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #35 on:
November 02, 2005, 04:39:00 am »
QuoteBegin-Ranman+2 November 2005, 4:46-->
QUOTE
(Ranman @ 2 November 2005, 4:46)
Nice job Spellshaper! :thumb:
This is geting very interesting. We seem to be at the same stage with our RPGs. I was telling Kevin... this combat stuff is hard!
So many professional looking RPGs are coming out for the 83/84 calcs. I'm jealous. Just think what we could accomplish if we pooled our efforts into a single RPG. Wow! Hmmm... now that's an idea. %)
Yeah it is really hard...
Dude if we DID pool our efforts into one RPG, we
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters (general discussion thread)
«
Reply #36 on:
November 02, 2005, 05:27:00 am »
yeah but we could have Final Fantasy XI on our calc then %)
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dragon__lance
Guest
Battlemasters (general discussion thread)
«
Reply #37 on:
November 03, 2005, 09:56:00 am »
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #38 on:
November 03, 2005, 10:09:00 am »
currently stuck again... working on battle engine... I
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Battlemasters (general discussion thread)
«
Reply #39 on:
November 04, 2005, 02:06:00 am »
QuoteBegin-Spellshaper+3 November 2005, 16:09-->
QUOTE
(Spellshaper @ 3 November 2005, 16:09)
currently stuck again... working on battle engine... I
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #40 on:
November 04, 2005, 05:56:00 am »
interesting... but difficult to code in TI-BASIC...
I
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Battlemasters (general discussion thread)
«
Reply #41 on:
November 04, 2005, 07:05:00 am »
What about Calcrogue battle moving style? I mean enemies only move/attack when you move/attack?
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #42 on:
November 04, 2005, 07:16:00 am »
you mean simultaneously?
if you do, then
nope... :overheat:
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dragon__lance
Guest
Battlemasters (general discussion thread)
«
Reply #43 on:
November 04, 2005, 10:20:00 am »
hmm...maybe like chrono trigger. where just have a monster random move program and each time u go through it, the monsters attack bar will fill until it reaches full, then give it an action
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Battlemasters (general discussion thread)
«
Reply #44 on:
November 05, 2005, 04:19:00 am »
hm... have to try chrono trigger
where can I get the (if existant) finished version?
On Ticalc.org I only found prereleases/betas
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Battlemasters (general discussion thread)
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