Author Topic: Battlemasters (general discussion thread)  (Read 27542 times)

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Offline Ranman

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Battlemasters (general discussion thread)
« Reply #120 on: December 25, 2005, 09:23:00 am »
QuoteBegin-Spellshaper+25 December 2005, 15:16-->
QUOTE (Spellshaper @ 25 December 2005, 15:16)
eh that
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #121 on: December 25, 2005, 09:29:00 am »
byte address I think...

but I think that has already been discussed somewhere...

hm, more work for  tr1p1ea :Dbiggrin.gif
But he tries to make the new xLib version compatible with the old, so I dunmo if he

Offline Ranman

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Battlemasters (general discussion thread)
« Reply #122 on: December 25, 2005, 09:40:00 am »
QuoteBegin-Spellshaper+25 December 2005, 15:29-->
QUOTE (Spellshaper @ 25 December 2005, 15:29)
hm, more work for  tr1p1ea :Dbiggrin.gif
But he tries to make the new xLib version compatible with the old, so I dunmo if he
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

dragon__lance

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Battlemasters (general discussion thread)
« Reply #123 on: December 25, 2005, 11:16:00 am »
QuoteBegin-Spellshaper+25 December 2005, 15:27-->
QUOTE (Spellshaper @ 25 December 2005, 15:27)
QuoteBegin-dragon__lance+25 December 2005, 20:23-->
QUOTE (dragon__lance @ 25 December 2005, 20:23)
one suggestion though, maybe u should make the bars a little clearer for the battle screen, cause when i first see them, i didn't really kno wat it was :Pblah.gif

then tell me how, with the space I got left in the HUD :Pblah.gif

 for instance-
------------------------
------------------------
have that be the outline, and the bar fills up inside.
i agree with Ranman, just use 12*12 sprites. its not that hard, just make a 12*12 sprite in a 16*16 sprite room, then display sprite, just don't use the overwrite command.  

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #124 on: December 25, 2005, 11:20:00 am »
but all battle sprites would have to be masked.
Well, I

Offline Spellshaper

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« Reply #125 on: December 26, 2005, 06:39:00 am »
did some masking, but left it 16*16...

user posted image

dragon__lance

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Battlemasters (general discussion thread)
« Reply #126 on: December 26, 2005, 08:39:00 am »
wow, those sprites are awesome!!!  :thumb:google.gif , have u considered to have the bottom 16*16 row in the battle screen, to be the HUD instead of the right most part?

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #127 on: December 26, 2005, 09:00:00 am »
huh? I think I didn

dragon__lance

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Battlemasters (general discussion thread)
« Reply #128 on: December 26, 2005, 03:09:00 pm »
QuoteBegin-Spellshaper+24 December 2005, 15:32-->
QUOTE (Spellshaper @ 24 December 2005, 15:32)
cool stuff... I want the new xLib NOW :Dbiggrin.gif

that

tenniskid493

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Battlemasters (general discussion thread)
« Reply #129 on: December 26, 2005, 06:18:00 pm »
Wow, those sprites are amazing.  I like the 16x16.  Could I possibly use your mountain sprite in 'The Chosen One'.  I was struggling to make one and that one is really good.

Offline Spellshaper

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Battlemasters (general discussion thread)
« Reply #130 on: December 27, 2005, 12:43:00 am »
@tenniskid493: no problem, use it if u want :Dbiggrin.gif

@dragon__lance: hm, I wouldn

dragon__lance

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Battlemasters (general discussion thread)
« Reply #131 on: December 27, 2005, 05:45:00 am »
Suggestion: Id recommend maybe just take out ur current bottom HUD. for instance

      Enemy                                   Character
--------------------------------------------------------------
      Wait Bar                                Ready Bar
      Hp:?????                               Mp:??????
u should have enough space, then instead for stat, maybe draw a indicator on sprite,if the character has an ailment, like a skull above his head if he's poisened.  

Offline Spellshaper

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« Reply #132 on: December 27, 2005, 06:05:00 am »
user posted image

about that? ;)wink.gif

Offline Spellshaper

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« Reply #133 on: December 27, 2005, 07:56:00 am »
user posted image
or that...

the problem is, I can

dragon__lance

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Battlemasters (general discussion thread)
« Reply #134 on: December 27, 2005, 01:45:00 pm »
QuoteBegin-Spellshaper+27 December 2005, 13:05-->
QUOTE (Spellshaper @ 27 December 2005, 13:05)
user posted image

about that? ;)wink.gif

 i like that, it looks awesome!! then again, both ways work well. guess its up to u ;)wink.gif