Author Topic: Battlemasters General Discussion Thread  (Read 27834 times)

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Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #105 on: May 27, 2006, 01:23:00 am »
The % is equivalent with the version number, so I am at about 22% now...

33% finished will mean the engine is totally done, then I can start stuffing everything in.

Thx guys for ur interest ^^
I haven't done anything worth mentioning since the last update, I was kinda busy getting acquainted with how to write good evangelion fanfiction :Ptongue.gif (I also hope it helps me writing decent dialogues in BM)

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #106 on: June 15, 2006, 10:17:00 am »
Lolz ^^
I made a blog for BM :laugh:

http://battlemasters.blogspot.com/

Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #107 on: July 24, 2006, 03:41:00 am »
blog is down, any progress?

Offline Spellshaper

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« Reply #108 on: July 24, 2006, 04:34:00 am »
O_Oshocked2.gif blog down? that should not be... *Spellshaper checks... it still works. :)smile.gif
I haven't really touched BM for a while due to Clibz and other stuffuser posted image
I'm currently tring to work myself back in, so expect some stuff (probably the first will be a finished battle system)



btw: there are 2 smileys associated with
c1-->
CODE
ec1:unsure:c2
ec2
now o.oblink.gif
user posted image and :unsure:confus.gif

Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #109 on: July 24, 2006, 04:36:00 am »
aaah cool I cant wait!

Offline Spellshaper

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Battlemasters General Discussion Thread
« Reply #110 on: July 24, 2006, 04:58:00 am »
on a side note: I had to add some text to the "post message" button of my sigchat due to heavy spamming <_<dry.gif

Offline DJ Omnimaga

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Battlemasters General Discussion Thread
« Reply #111 on: July 24, 2006, 05:19:00 am »
yeah those sigs are very unsecure, about the smileys asociated with unsure they should have different code now

o.oblink.gif:unsure:unsure.gif:???:confus.gif

are

c1-->
CODE
ec1o . o :unsure: :???:c2
ec2

Offline Spellshaper

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« Reply #112 on: August 19, 2006, 09:28:00 am »
QuoteBegin-xlibman+-->
QUOTE (xlibman)
great! i assume the higher the number, the stronger the enemy right?


no. Just different zones ^_^
The enemy's strength is based on your level. So try to skill good, else it will become very hard later on ;)wink.gif

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Battlemasters General Discussion Thread
« Reply #113 on: August 19, 2006, 09:35:00 am »
oooh I c, sound even cooler, does experience given increase as well?

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« Reply #114 on: August 19, 2006, 09:39:00 am »
yeah. But of yourse as in most RPGs, it will take you longer to reach another level.  EXP increases linear, while the EXP needed will increase quadratic. Kinda.

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Battlemasters General Discussion Thread
« Reply #115 on: August 19, 2006, 09:43:00 am »
yea, thats what I thought, as long as it doesnt take 1000 battles to rise to a new level at the end o.oblink.gif

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« Reply #116 on: August 19, 2006, 09:49:00 am »
Well, you can always try hacking :Ptongue.gif Though I'll have something to undermine that. Hopefully.

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Battlemasters General Discussion Thread
« Reply #117 on: August 19, 2006, 09:51:00 am »
hehe XDsmiley.gif well in some of my game the save file reset when it detect some hacking

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« Reply #118 on: August 19, 2006, 10:08:00 am »
Well, in BM it will probably only prevent you from playing PvP multiplayer.

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Battlemasters General Discussion Thread
« Reply #119 on: August 19, 2006, 10:22:00 am »
you are still planning multiplayer? cool!