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Battlemasters General Discussion Thread
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Topic: Battlemasters General Discussion Thread (Read 27835 times)
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katmaster
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Battlemasters General Discussion Thread
«
Reply #15 on:
April 15, 2006, 05:41:00 pm »
QuoteBegin-xlibman+Apr 15 2006, 04:45 PM-->
QUOTE
(xlibman @ Apr 15 2006, 04:45 PM)
QuoteBegin-Spellshaper+Apr 15 2006, 10:00 AM-->
QUOTE
(Spellshaper @ Apr 15 2006, 10:00 AM)
*
Spellshaper
kicks RESOURCE in the crotch *bwahaha*
Hehe I assume you are converting to xLIB atm, right?
You weren't using xLib before?!?! Bad spellshaper, bad
j/k
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Spellshaper
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This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #16 on:
April 16, 2006, 12:01:00 am »
Uhm... I used xLib for this before, but it was xLib0.501...
U know, I started this project with pure BASIC in mind, changed over to BASIC+Asm-utilities and am now converting all functions xLib can also handle to xLib...
As for now, I converted my entire code about 3 times O_O
Another cause for my current build being so damn unoptimized ^^
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
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CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #17 on:
April 16, 2006, 01:30:00 am »
lol that happens, at least now it will only use a few asm programs, I remember rol3 using like 10 asm sub routines ^^ .
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tenniskid493
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Battlemasters General Discussion Thread
«
Reply #18 on:
April 16, 2006, 02:38:00 am »
Ouch that sux. Oh well, atleast like xlibman said you'll only have a few asm routines instead of a ton.
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #19 on:
April 17, 2006, 08:05:00 am »
yep
done with the recoding, now lez get to debugging...
this is on of the times I found Graphlink VERY handy.
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #20 on:
April 17, 2006, 10:04:00 am »
Finished debugging! *hurrays*
Waz new?
-First BM built without RESOURCE
-Should finally be free of memory leaks
-A tiny bit faster
Anyone who wants to test may...
http://www.ihud.com/file.php?file=170406/1145307626/Battlemasters_V0.22_17.04.06.tig
/edit: whoops forgot some information... cause this uses pics with numbers <10, the pics had to be grouped. Just ungroup PICARC and archive the pics.
/another edit: post no. 69 ^^
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #21 on:
April 17, 2006, 10:11:00 am »
COOL NEW VERSION *
xlibman
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #22 on:
April 17, 2006, 10:13:00 am »
ukay... it's just so convenient ^^ :
Backup your calc and upload it...
/edit: like
http://www.ihud.com/file.php?file=170406/1145308728/Battlemasters_V0.22_17.04.06.zip?
^^
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #23 on:
April 17, 2006, 11:13:00 am »
there we go I hope to be able to test soon
EDIT: Great so far, I cant wait for battles though
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #24 on:
April 22, 2006, 09:26:00 am »
I already told CDI on IRC...
As you know, I wasn't online yesterday.
That was due to the fact that my mom thought I use the comp too often, so she locked the computer room. (argh)
Good thing is:
I managed to get the battle system up and running, three attacks were already working.
Bad thing is:
xLib chose to give me a new type of error... ERR:SYNTAX
"What the hell have you been gambling around with?" You may ask.
I was trying using lists to store real(1 commands involving Ans, roughly:
I was trying to make an easy animation maker.
What did that do?
1. RAM-reset
2. It randomly deleted variables from ARC... lists, strings, apps, programs... (yes, Apps too... MirageOS ceased to exist from my calc)
That was kinda.. ouch for me... I wanted to upload a demo of my battle system on sunday, but that's now efficiently been delayed. >_<
I apologize for my extreme dumbness...
I'm going to get my last backup from before the crash on (3 days old methinks) and get it back to work...
*
Spellshaper
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tenniskid493
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Battlemasters General Discussion Thread
«
Reply #25 on:
April 22, 2006, 09:30:00 am »
Ouch..that sux!!! Atleast you have a backup that is somewhat recent
Good luck getting it back to where it was.
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Dragon__lance
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Battlemasters General Discussion Thread
«
Reply #26 on:
April 22, 2006, 10:47:00 am »
That definitely sux, atleast i hope u have a recent back up copy! How's the battle system coming?
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #27 on:
April 22, 2006, 10:49:00 am »
As said, it WAS up... at least I still got it in my head
so I should have it functioning again soon
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Dragon__lance
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Battlemasters General Discussion Thread
«
Reply #28 on:
April 22, 2006, 11:04:00 am »
Yay! Can't wait to try it!
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #29 on:
April 22, 2006, 11:29:00 am »
don't expect too much
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Battlemasters General Discussion Thread