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Battlemasters General Discussion Thread
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Topic: Battlemasters General Discussion Thread (Read 27869 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Battlemasters General Discussion Thread
«
Reply #75 on:
April 29, 2006, 09:56:00 am »
ooh cool I will try it asap! Btw do u use the xlib that was uploaded on ticalc? Because I remember it was released once again as version .601 with a bugfix
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Radical Pi
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Battlemasters General Discussion Thread
«
Reply #76 on:
April 29, 2006, 10:03:00 am »
That buggy code looks like a genuine Basic-Asm hybrid!
I'll download the latest version now.
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One of these days I'll get a sig I'm really proud of.
kalan_vod
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Battlemasters General Discussion Thread
«
Reply #77 on:
April 29, 2006, 10:12:00 am »
I will give it a play later tonight, but I am sorry that you receive that error..
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Spellshaper
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This is me. Or maybe not.
Battlemasters General Discussion Thread
«
Reply #78 on:
April 29, 2006, 10:19:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 11:12 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 11:12 PM)
I will give it a play later tonight, but I am sorry that you receive that error..
not any more ^^ I just renamed the prgm xLib accidently kinda copy-integrated-mised-with-whatever :lol:
@xlibman: I'll d/l it again... maybe it'll fix these mysterious bugs I get... Maybe it's just that my calc is a crappy school calc, could be that someone permanently damaged it...
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #79 on:
April 30, 2006, 10:16:00 am »
hm... I'm currently integratin battle animations for all melee attacks, then I'll look after dmg calculation... maybe I'll have that finished monday evening, prepare for more uploads
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tenniskid493
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Battlemasters General Discussion Thread
«
Reply #80 on:
April 30, 2006, 11:36:00 am »
Can't wait to try it
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #81 on:
May 03, 2006, 07:06:00 am »
not as easy as I thought damn ^^
and I'm gonna exchange K=105 for K=21
in the whole game... I'm tired of reaching down to the enter key each time ^_^ *
Spellshaper
loads graphlink
btw: is there a way to easily multiply the contents of two matrices with same dimensions besides multiplying each object manually? cause direct multiplying of the matrices gives me a ERR: DIM MISSMATCH
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Radical Pi
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Battlemasters General Discussion Thread
«
Reply #82 on:
May 03, 2006, 10:26:00 am »
Matrix multiplication is very different than that, it works with rows of one = columns of the other. I'd suggest converting to lists and converting back.
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One of these days I'll get a sig I'm really proud of.
Spellshaper
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Battlemasters General Discussion Thread
«
Reply #83 on:
May 05, 2006, 10:10:00 am »
ukay... found a solution, the battle system is now technically complete besides the condition for the end of the battle.
And all basic attacks are now functional. "Ram" will not only do dmg, but delay the hit opponent.
I'll upload a version today for everyone who wants to try it.
BTW: What do you use to make animated SS? Then I could make some
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #84 on:
May 05, 2006, 10:46:00 am »
http://www.freeuploader.com/show.php?img=1464_BattlemastersV0.2205.05.06.zip.html
ya go!
(updated and fixed)
installation as usual, can also be read in the "thou shallt not Readme.txt" :lol:
I'd really really appreciate feedback for this version since at least I think I did a good job so far and am curious to know if it's ok as it is (only gotta add more attacks and item use)
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Dragon__lance
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Battlemasters General Discussion Thread
«
Reply #85 on:
May 05, 2006, 03:40:00 pm »
i'll try it ASAP, great job! As for SS, i use PindurTi, and just use the tab button
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #86 on:
May 05, 2006, 10:59:00 pm »
QuoteBegin-Dragon__lance+May 6 2006, 04:40 AM-->
QUOTE
(Dragon__lance @ May 6 2006, 04:40 AM)
i'll try it ASAP, great job! As for SS, i use PindurTi, and just use the tab button
1. thx
2. I tried PTI, VTI, TIlem... doesn't work... they all seem to have issues with loading Apps >_<
3. Just found a bug, gotta fix it along with some more things and upload it...
/edit: *phew* tested and should work without bugs now... I just updated the link above
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #87 on:
May 07, 2006, 05:00:00 am »
Another lil update...
changes:
-hitting an enemy while his ready bar is loading will delay him and deal extra dmg
-enemies now fight back (super-dumb-mode, one attack, no moving :lol:
)
-minor bugs concerning the display of the progress bars and battle animations fixed, dmg calculation fixed
http://www.freeuploader.com/show.php?img=1952_BattlemastersV0.2207.05.06.zip.html
m00...
and concerning animated screenies:
further explanations on how you do that/tips?
as said, i tried it with various emulators, but to no avail...
/edit: replaced the "enter" key with "2nd", updated the link
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Dragon__lance
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Battlemasters General Discussion Thread
«
Reply #88 on:
May 07, 2006, 09:21:00 am »
AWESOME JoB Spellshaper! :thumb:
:thumb:
I love the work you've done so far...am currently playing it!
I think the battle system so far is awesome!! Very origional and creative, and the sprites are Amazing! Some things i've noticed during gameplay though:
-had to change contrast manually in program
-During battle, if u move to the bottom of the screen, the the last line gets erased
-Cool GS cursor
Great Job, and keep up the good work
Edit:/i could take some screenies for u if u can't...
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Spellshaper
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Battlemasters General Discussion Thread
«
Reply #89 on:
May 07, 2006, 09:35:00 am »
Thx for the positive feedback :lol:
I can't do anything about the last line though
Pic files don't store the last line of the screen, even with xLib...
QuoteBegin-Dragon__lance+May 7 2006, 10:21 PM-->
QUOTE
(Dragon__lance @ May 7 2006, 10:21 PM)
Edit:/i could take some screenies for u if u can't...
That would be really kewl, thx
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Battlemasters General Discussion Thread